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Total War: Warhammer Wiki
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pages
Explore
Main Page
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navigation
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General info
Warhammer I
Warhammer II
Warhammer III
DLC
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Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Daemons of Chaos
Ogre Kingdoms
Chaos Dwarfs
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Understanding our infoboxes
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Minotaurs (Great Weapons)
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Minotaurs (Great Weapons)
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==Strategy== The Minotaurs with great weapons are a situational, power-house unit that sacrifice raw killing power and defense in favor of a powerful anti-large bonus. Given the Beastmen's lack of ranged infantry and general anti-large options, the Minotaurs with great weapons utility is almost a necessity against factions that field lots of cavalry and monstrous units; particularly Norsca and The Warriors of Chaos. Their speed allows them to sandwich enemy horsemen who have already charged, or they can be used to augment your frontline by going toe-to-toe with dangerous monstrous infantry. {{Navbox Beastmen units}} [[Category:Call of the Beastmen units]] [[Category:Minotaur units]]
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