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Gore-crazed, man-eating Minotaurs equipped with ancient weapons of legend harvested from their countless victims' shattered corpses.

Minotaurs of Khorne (Great Weapons) are a Khorne Khorne and Wh3 main dae daemon prince 256 Daemons of Chaos monstrous infantry unit introduced in Total War: Warhammer III.

Recruitment[]

Description[]

When called to war, the Khornataurs reach into the piles of weapons and armour heaped in offering before the herdstones, equipping themselves with the largest and most formidable weapons they can find. These weapons were laid before the herdstones in celebration of victory, their erstwhile owners slain upon some forgotten battlefield. In amongst the rusted blades can sometimes be found those once carried by the warriors of long-lost empires, crafted using methods and metals no longer known to any of the peoples of the world, fragments of tarnished armour that might have been made for the guards of long-dead, forgotten kings.

Attributes[]

  • Wh dlc03 minotaurs great weapon Monstrous Infantry Great Weapons
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Frenzy: Units with Wh main unit passive frenzyfrenzy cause more damage while their Icon stat moraleleadership is high.

Unit Abilities[]

Passive Abilities[]

Strategy[]

These Minotaurs of Khorne sacrifice effectiveness against infantry for extra effectiveness against large foes. They tend to become available late game, but they make for an exceptional hard counter to large targets, something the forces of Khorne have few units of that role.