| “ | Gore-crazed, man-eating Minotaurs equipped with ancient weapons of legend harvested from their countless victims' shattered corpses. | „ |
Minotaurs of Khorne (Great Weapons) are a
Khorne and
Daemons of Chaos monstrous infantry unit introduced in Total War: Warhammer III.
Recruitment[]
Daemons of Chaos
- Requires:
3410 Khorne Glory or
3300 Undivided Glory
Unlocked with: Fortress of Khorne
- Requires:
Khorne
Unlocked with: Blood-Drenched Herdstones or Cultist Enclave (Animals)
Description[]
When called to war, the Khornataurs reach into the piles of weapons and armour heaped in offering before the herdstones, equipping themselves with the largest and most formidable weapons they can find. These weapons were laid before the herdstones in celebration of victory, their erstwhile owners slain upon some forgotten battlefield. In amongst the rusted blades can sometimes be found those once carried by the warriors of long-lost empires, crafted using methods and metals no longer known to any of the peoples of the world, fragments of tarnished armour that might have been made for the guards of long-dead, forgotten kings.
Attributes[]
Monstrous Infantry Great Weapons- ▲ Armoured: Armoured units can block damage from any source apart from
Armour-Piercing damage. - ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - ▲ Frenzy: Units with
frenzy cause more damage while their
leadership is high.
Unit Abilities[]
Passive Abilities[]
Strategy[]
These Minotaurs of Khorne sacrifice effectiveness against infantry for extra effectiveness against large foes. They tend to become available late game, but they make for an exceptional hard counter to large targets, something the forces of Khorne have few units of that role.
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