Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wh2 dlc11 cst mortar.png
FactionVampire Coast
CategorySiege Artillery
Unit size3
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat health.png Health: 1089
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 20
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 100
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 30
Weapon damage.png Explosive Damage: 60
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 16
Icon stat ranged damage.png Number of Projectiles: 3
Icon stat ammo.png Reload Time: 18
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 380
Icon stat armour.png
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Mortars is a Vampire Coast artillery unit in Total War: Warhammer II. What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.


Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry a large number of good luck charms about their person.



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Very inexpensive with a high trajectory that will clear any terrain/walls and blow to pieces lightly armoured targets. Just pin the targets with whatever you have at hand and shell away. Only high armor and high-hp/low-model count units can endure more than few volleys.