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From horseback, these Yeomen bring death across the battlefield to where it's needed most.

Mounted Yeomen are a Couronne Bretonnia melee cavalry unit introduced in Total War: Warhammer with Bretonnia (DLC).

Recruitment[ | ]

Description[ | ]

As they hold such privileged positions as head gaolers and militia sergeants, to become a Yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for Men-at-Arms to be so promoted, and even then only an act of bravery on the battlefield will guarantee ascension. Though no peasant may ride the steeds of the Bretonnian Lords, favoured Yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the Knights informed of enemy movements – a dangerous task, and one which earns no honour, so it is a task that the nobility believe is best performed by peasants. All Men-at-Arms dream of one day becoming a Yeoman, possibly because of the folk stories that tell of Yeomen being raised to Knighthood after performing a great service or some brave deed. The truth is that it is almost unheard of for a peasant to be elevated in this way – the nobility have no wish to sully their ranks with low-born commoners.

Attributes[ | ]

  • Cavalry Cavalry
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[ | ]

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Yeomen are the lightest of Bretonnian cavalry. These units are notably faster than all of the other Knights and are very solid at jumping on enemy vulnerable archers or artillery pieces. Vanguard Deployment also helps them to come from unexpected angles of attack. They are among the best light cavalry in the game for their cost and their efficiency at what they do cannot be overlooked. The key is to remember that they are light cavalry, and not suited to the line-breaking charges of the Knights; getting them into an extended fight is signing their death sentence. Keep them in their lane, and they'll do excellent work at keeping the enemy's dishonorable ranged garbage out of the fight.

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