Total War: WARHAMMER Wiki

Revenge is best served at the tip of a bloodied claw, and the point of sharp and gnashing teeth.

Mournhowl is a Nurgle Nurgle Unique Hero unit introduced in Total War: Warhammer III with Thrones of Decay, available only to The Maggot Host The Maggot Host faction. He is a unique Skin Wolf Werekin.

Recruitment[]

Description[]

The tight bonds among a pack of Werekin are severed only in death, leaving scars that never truly heal. Such are the wounds of Mournhowl, a ferocious and tragic figure among his tribe, who after the brutal slaughter of his kin now lets his grief echo through the night. With much of his tribe devoured by a Giant Jabberslythe named Skraelsbane, driven to madness and tainted by the Winds of Magic, Mournhowl alone leads the survivors in their quest for vengeance. With violent retribution in his heart, his powerful form stalks the land, vowing never to rest until the blood of his pack has finally been avenged.

Attributes[]

  • Wh dlc08 nor skin wolf werekin Skin Wolf Werekin
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Frenzy: Units with Wh main unit passive frenzyfrenzy cause more damage while their Icon stat moraleleadership is high.
  • Regeneration: Wh main unit passive regenerationRegeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that Modifier icon flaming channelflaming attacks will cause more damage to units with Regeneration.

Hero Actions[]

Embed Hero[]

  • Experience Training

Constant Local Effect[]

  • Public order Spread Control

Target[]

  • Settlement
  • Siege defence Assault Garrison
  • Hero
  • Subterfuge Assassinate
  • Army
  • Disaster Assault Units

Character Abilities[]

Active Abilities[]

Campaign Only[]

Multiplayer Only[]

Passive Abilities[]

Campaign Only[]

Item Abilities[]

Unique Items[]

  • Equipment items chieftain talisman unique Unkind Taint

Character Traits[]

Personal Trait[]

Trait deference 1 Once Man, Now Beast: The patient wolf is not afeared to strike, but does so only when its jaws may snap, vice-like, around its victim's neck.

  • Stalk Attribute: Stalk during ambushes (all units in army)
  • Icon effects ambush Ambush success chance: +10% (own army)
  • Icon effects ambush Ambush defence chance: +10% (own army)

Talent Tree[]

Strategy[]

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Despite being a powerful Hero that is really good at dealing with being capable of catching up with fast units/Lords/Heroes and dealing with them while being generally small-sized, the AI does not use this Hero effectively, as there's a high chance of the AI will charge this Hero into your frontline of anti-large units, or even going as far as using this Hero alone, charging headfirst, only to be shot by ranged units of yours.