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Not to be confused with Dark Elves names.

Name of Power is a unique game mechanic introduced in Total War: Warhammer II and available exclusively to all Dark Elves factions which allows the player to permanently buff most standard lords and one hero with a variety of effects by spending skill points that trigger special dilemmas offering a choice of two unique traits.

The player can spend a skill point on the appropriate skill to automatically trigger a random dilemma associated with the relevant category, for example, a Martial Name of Power skill will trigger a random Martial Name of Power dilemma which always presents the same two Martial Names of Power options.

Categories[]

There are 38 Names of Power grouped into three separate categories each granting bespoke bonuses, namely:

Aristocratic[]

  • Influences the province in which the lord is standing or the faction as a whole.
  • Can be gained by spending one skill point on the "Aristocratic Name of Power" skill in the character skill tree.
  • The Aristocratic Name of Power skill triggers one of the six Aristocratic Name of Power dilemmas immediately.

Some family names are best forgotten; others are worthy of resurrection, as they engender fear and respect among the masses.

Martial[]

  • Improves the character's own combat skills.
  • Can be gained by spending one skill point on the "Martial Name of Power" skill in the character skill tree.
  • The Martial Name of Power skill triggers one of the seven Martial Name of Power dilemmas immediately.

This one has adopted a warrior name to strike fear into enemy hearts, a moniker backed up by their deeds in battle.

Revered[]

  • Improves the lord's army.
  • Can be gained by spending one skill point on the "Revered Name of Power" skill in the character skill tree.
  • The Revered Name of Power skill triggers one of the six Revered Name of Power dilemmas immediately.

This one's chosen name is muttered in hushed tones, reflecting as it does their proclivities.

Availability[]

  • Each character is restricted to a single Name of Power so if more than one of the associated skills are available in the skill tree, they will be locked.
  • From all hero units, only the Master has access to a Name of Power and only of the Martial Name of Power category.
  • From the lord units, all standard lords have access to all three Name of Power categories except the Black Ark Admiral lord which cannot access the Aristocratic Name of Power.
  • Legendary lords do not have access to any Names of Power categories.

List[]

Name of Power Category Effects Dilemma
Barbedlash Aristocratic
  • Public order: +8 (local province)
  • Income from Settlements: +10% (local province)
The New Vassals
Barbstorm Revered
  • Ammunition: +40% ( Lord's army)
  • Missile strength: +10% ( Lord's army)
  • Range: +5% ( Lord's army)
The Usurper
Beastbinder Revered
  • Charge bonus: +20 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units ( Lord's army)
  • Leadership: +10 for Harpies, War Hydra, Kharibdyss and Black Dragon units ( Lord's army)
  • Upkeep: -20% for Harpies, War Hydra and Black Dragon units ( Lord's army)
The Wild Beast
Black Conqueror Artistocratic
  • Income from sacking and looting settlements: +50%
  • Magic item drop chance: +15%
  • Income from raiding: +50% ( Lord's army)
Spoils of Victory
Blackstone Martial
  • Enemy Hero action success chance: -10%
  • Physical resistance: 15%
The Potion
Bloodscourge Martial The Potion
Dark Marshall Artistocratic
  • Unit experience: +2 for Dreadspears, Darkshards and Bleakswords units ( Lord's army)
  • Upkeep: -30% for Dreadspears, Darkshards and Bleakswords units ( Lord's army)
The New Vassals
Darkpath Aristocratic
  • Campaign movement range: +10%
  • Ambush success chance: +20% ( Lord's army)
The Ambush
Drakecleaver Martial
  • Bonus vs. Large: +30
Dragon's Lair
Dreadtongue Aristocratic
  • Diplomatic relations: +5 with Dark Elves
  • Construction cost: -5% for all buildings (local province)
The Ambush
Emeraldeye Aristocratic
  • Income from Industry buildings: +10% (local province)
  • Campaign line of sight: +15%
The Gem of the Sorceress
Fangshield Revered
  • Leadership: +10 for Bleakswords, Dreadspears and Darkshards (Shields) units ( Lord's army)
  • Physical resistance: 10% for Bleakswords, Dreadspears and Darkshards (Shields) units ( Lord's army)
The Wild Beast
Fatedshield Martial The Hex
Gatesmiter Aristocratic
  • Reload time reduction: +15% for Reaper Bolt Thrower units ( Lord's army)
  • Leadership: +10 when laying siege or encircling ( Lord's army)
  • Enemy leadership: -10 when enemy lays siege or encircles (local region)
Assault on the Manor
Granitestance Revered Tide of Battle
Griefbringer Martial The Hex
Grimgaze Revered
  • Attribute: Causes Fear for Black Guard of Naggarond units ( Lord's army)
  • Armour: +10 for Black Guard of Naggarond units
  • Recruit rank: +2 for Black Guard of Naggarond units ( Lord's army)
The Sacrifice
Headreaper Martial The Priest of Vaul
Hydrablood Martial The Hydra
Khainemarked Aristocratic
  • Upkeep: -15% for Har Ganeth Executioners units ( Lord's army)
  • Ward save: 15% for Har Ganeth Executioners units ( Lord's army)
  • Recruitment duration: -1 turn for Har Ganeth Executioner units (minimum 1) (local province)
  • Corruption: -5 (local province)
Spoils of Victory
Krakenclaw Revered
  • Armour-piercing weapon damage: +100% for Black Ark Corsairs units ( Lord's army)
  • Armour-piercing missile damage: +100% for Black Ark Corsairs units ( Lord's army)
The Raid
Leviathanrage Aristocratic
  • Upkeep: -15% for Black Ark Corsairs units ( Lord's army)
  • Income from Ports: +10% (local province)
Assault on the Manor
Lifequencher Revered
  • Recruit rank: +2 for Witch Elves and Sisters of Slaughter units ( Lord's army)
  • Upkeep: -15% for Witch Elves and Sisters of Slaughter units (all armies) ( Lord's army)
  • Ward save: +10% for Witch Elves and Sisters of Slaughter units ( Lord's army)
The Sacrifice
Moonshadow Revered Template:Effects description wh main effect force stat leadership during ambushes

Template:Effects description wh main effect force stat speed ( Lord's army)

Tide of Battle
Pathguard Aristocratic The Gem of the Sorceress
Poisonblade Martial Template:Effects description wh main effect character stat ammunition
  • Enables poison attacks
  • Melee attack: +12
The Priest of Vaul
Shadowdart Revered Template:Effects description wh2 main effect attribute enable causes fear shades ( Lord's army)

Template:Effects description wh2 main effect force stat range shades ( Lord's army)

  • Unit experience: +2 for Shades units ( Lord's army)
The Caravan
Soulblaze Martial

Template:Effects description wh main effect character stat fire resistance

The Hydra
Spiteheart Martial Template:Effects description wh2 main effect ability cooldown deadly onslaught

Template:Effects description wh2 main effect ability cooldown foe seeker Template:€ffects description wh2 main effect ability cooldown volley of dark arrows

The Teacher
Tempest of Talons Revered Template:Effects description wh2 main effect force stat leadership def coldones ( Lord's army)

Template:Effects description wh2 main effect force stat weapon strength def coldones ( Lord's army)

  • Upkeep: -15% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units ( Lord's army)
The Caravan
The Dire Overseer Aristocratic
  • Additional tradable resources produced: +5% (factionwide)
  • Growth: +20 (local province)
  • Income from trade: +5% (factionwide)


The Captive
The Grey Vanquisher Revered Template:Effects description wh2 main effect force stat armour shade darkrider

Template:Effects description wh2 main effect force stat melee attack shade darkriders

  • Upkeep: -15% for Shades and Dark Riders units ( Lord's army)
The Raid
The Hand of Wrath Martial The Teacher
The Tormentor Aristocratic
  • Income from post-battle loot: +10%
  • Casualties captured post-battle: +15%
The Captive
Wrathbringer Revered
  • Character's aura leadership effect: +10

Template:Effects description wh main effect character stat leadership aura size attacking

The Usurper
Wyrmscale Martial
  • Armour: +15
  • Melee defence: +8
  • Speed: +5%
Dragon's Lair

See also[]

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