Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wh main vmp necromancer.png
Wh main lore vampires.png
FactionVampire Counts
CategoryVampire Counts hero
Unit size1
Icon treasury.png Cost (MP): 1000 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 3130
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Necromancer is a Vampire Counts melee infantry unit in Total War: Warhammer. Necromancers summon the dead to fight for them, hurling risen cadavers to join the fray in their name.


Necromancers are amongst the most cursed of all those who practice the magical arts, for they have exchanged their humanity for the ability to raise the dead and command them to wage war upon the living. Strange as it may seem, these depraved madmen have made this dread pact willingly. At the heart of each Necromancer's morbid obsession is the need to subjugate and punish those who have persecuted him in the past, regardless of the cost.







Click here to add a strategy!

Necromancers are often brought as a secondary spellcaster to heal units and summon zombies. Their Forbidden Rod item also makes them a cheap additional source of magic for your Lord, especially if you remove most other spells, abilities, and costs. They can also be mounted on a Corpse cart to combine their magical abilities with a number of battlefield support auras.

There are some multiplayer strategies where one can bring a Lord and take away all their spells, so they serve as a combat fighter primarily, and then put spells on a Necromancer. Many people will assume that taking out the Lord will remove most spellcasting as that is usually how people play. This reduces the value of killing your lord, but does increase the value of losing your Necromancer (consider putting them on a Corpse Cart so they can sit behind the front line generating value), so there is a bit of give and take.

Their corpse cart mounts are slow and potentially make them vulnerable to getting ganked, but have the same aura's as regular corpse carts, increasing your total coverage or sparing you from having to take one.