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Tethered to their mounts by a sharp hook, the other mummified hand wields a barbed staff to carve through mortal flesh.

Necropolis Knights (Halberds) are a Tomb Kings Tomb Kings melee cavalry unit introduced in Total War: Warhammer II with Rise of the Tomb Kings.

Recruitment[ | ]

Description[ | ]

Necropolis Knights are elite warriors who ride atop giant snake-shaped statues. Their monstrous mounts shatter bones with every swipe of their tails and sink scimitar-sized fangs deep into soft flesh. When Necropolis Knights are awakened to serve in the Tomb King's eternal army, the Necroserpents coiled above their resting places magically slither to Unlife as well; rider and mount are animated by the same warrior spirit, and they move as one being, riding to war in perfect ranks of terrifying cavalry. Necroserpents travel beneath the ground at a relentless pace, emerging from the depths with sand cascading off their forms, warriors standing proudly upon their hooded backs with spears lowered, ready to spill the blood of their foes. Serpentine bodies weave through the battlefield, bladed, fangs and tails lashing out in all directions, leaving a trail of death and woe in their wake. There are few who can stand against the charge of a Necropolis Knight, for they are incredibly powerful and difficult to destroy. As mount and rider share the same soul, only by destroying both can an opponent truly defeat a Necropolis Knight. Few foes are equal to such a task.

Attributes[ | ]

  • Wh2 dlc09 tmb necroserpent halberd Monstrous Cavalry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Poison Attacks: The Modifier icon poisonpoisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

Necropolis Knights with halberds sacrifice their bronze shields and a small blow to melee attack/defence for a bonus vs. large. They are effective anti-large units with this bonus and their ability to poison enemies slows the target down and lowers its melee stats to a more equal level. These units will not generally win a 1v1 easily, but given support or having another unit (bigger construct, Lord, hero, etc.) will do lethal damage. Bring a Necrotect to further amplify and preserve their killing prowess. A Tomb Prince mounted on horseback is also a great escort for fighting other cavalry, being anti-large himself and able to charge in first to stuff the enemy cavalry's charge and allow the Necropolis Knights to charge in and apply their poison afterward.

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