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The living are scythed down as these nightmarish beasts glide and bound amongst their helpless, terrified prey.

Necrosphinx is a Tomb Kings Tomb Kings monster unit introduced in Total War: Warhammer II with Rise of the Tomb Kings.

Recruitment[ | ]

Description[ | ]

Necrosphinxes are nightmarish beasts of destruction that glide through the air in bounding leaps before falling amongst their terrified prey, scything down the living as mortals reap the wheat of the field. None can stand against such terrifying beings, and only when all before them have been butchered will they stop. A Necrosphinx is a bizarre and horrifying statue - a strange amalgamation of the mythical beasts that are said to inhabit the Nehekharan Underworld, maintaining order amongst the honoured dead. It has a torso and face of a man, and is armed with gigantic, scything blades that can sever the neck of a Dragon in a single slice. Many also have a scorpion-like tail, better enabling them to stand sentry against the predations of evil. Finally, sprouting from the statue's back are a pair of ornate wings which mimic those of the falcons that circle the highest levels of the Underworld, keeping watch so that the souls of the damned may not escape.

Attributes[ | ]

  • Wh2 dlc09 tmb necrosphinx icon Monster
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

Necrospinx are dedicated monster/large unit hunters. They are devastating when they have a target they can single in on and are competitive for one of the best monstrous large unit slayer in the game. It has strong armour, high melee stats, high speed, all of this allows it to be competitive. It also has a massive armour-piercing value and bonus vs. large that allows it to destroy anything regardless of its armour.

Where the Nexcrosphinx struggles is its Leadership at 50 which is not incredibly high (although it would obviously only crumble when breaking), for this reason it is best to keep a unit with Encourage nearby. They also lack any missile resistance and have a massive hitbox, which means that armour-piercing missiles will shred it to pieces. The Necrotect has an ability that grants armour and missile resistance, which may be useful in ameliorating this issue. One way to avoid this is to use the Necrosphinx to clear off enemy cavalry in the rear/flanks first where there is typically little enemy archer support, then move to the center once the battle is pitched.

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