Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Tmb necrotect campaign 01 0.png
Wh2 dlc09 tmb necrotect.png
FactionTomb Kings
CategoryMelee hero
Unit size1
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat health.png Health: 3780
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: -25

Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Necrotect is a Tomb Kings melee hero unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. All the Necrotects see now is purity besmirched. With a whipcrack they strive once more for perfection.


Necrotects were the artisans of ancient Nehekhara - not common labourers, but architects of extraordinary skills whose ambitions far outpaced what could be achieved in a mortal lifespan. In death, Necrotects have lost none of their frenetic drive. They are filled with a compulsive need to pull down the inferior, vulgar cities of their enemies and supplant them with vast monuments of their own design. In life, Necrotects were stern taskmasters who oversaw tens of thousands of Nehekharans as they toiled under the blazing sun. Under their gaze, an army of masons carved huge slabs of rock out of cliff faces before vast columns of slaves dragged the stones across the desert and hauled them into position. All Necrotects were foul tempered, and they would dispense summary punishment at the slightest provocation, hating anything and anyone that threatened their art. In death, much of their work lies broken or damaged by the greed of tomb robbers and invading armies. Necrotects have been driven to a blinding rage by the wanton desecration of their beloved masterpieces, and they have sworn to have revenge. In battle, Necrotects lead the Tomb King's regiments like the work gangs of old. They exude the same aura of hatred they possessed in life, and their mere presence instils a magical state of fury in the Undead warriors of Nehekhara.


  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.



  • Increase Mobility
  • Boost Income
  • Damage Walls
  • Wound
  • Block Army




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Constructs generally are what will win the Tomb Kings battles. The Necrotects provides bonuses exclusively to constructs within their aura of influence. Simply put, Necrotects will make constructs more defensive, giving them heals, missile resistance, and armour. In campaign, they can increase the unit capacity of constructs via hero skills or traits. The unit itself is also a decent melee combatant with a bonus vs. infantry. For this reason, they are useful for buoying the Tomb Kings front line and maintaining their constucts. Overall, a solid support hero.