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Total War: Warhammer Wiki
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Warhammer I
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Warhammer III
DLC
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The Realm of Chaos
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The Empire
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Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
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Nexus of Depravity
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==Effects== === Beastmen === ==== Altdorf ==== *Campaign movement range: +10% (local armies) *Horde recruitment capacity: +3 (local armies) *Ambush success chance: +15% (local armies) *Hero recruit rank: +3 for [[Bray-Shaman]]s (factionwide) *Melee attack: +3 when fighting against Men (factionwide) *Provides garrison: **2 [[Gor Herd]] **4 [[Gor Herd (Shields)]] **2 [[Minotaurs]] **2 [[Razorgor Herd]] **2 [[Centigors (Throwing Axes)]] **3 [[Ungor Raiders]] *Unlocks recruitment of: **[[Feral Manticore]] **[[Chaos Spawn (Beastmen)|Chaos Spawn]] **[[Giant (Beastmen)|Giant]] ==== Black Crag ==== *Campaign movement range: +10% (local armies) *Horde recruitment capacity: +3 (local armies) *Ambush success chance: +15% (local armies) *Melee attack: +3 when fighting against Greenskins (factionwide) *Income from post-battle loot: +15% (factionwide) *Provides garrison: **2 [[Gor Herd]] **4 [[Gor Herd (Shields)]] **2 [[Minotaurs]] **2 [[Razorgor Herd]] **2 [[Centigors (Throwing Axes)]] **3 [[Ungor Raiders]] *Unlocks recruitment of: **[[Feral Manticore]] **[[Chaos Spawn (Beastmen)|Chaos Spawn]] **[[Giant (Beastmen)|Giant]] === Castle Drakenhof === *Melee attack: +3 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide) *Campaign movement range: +10% (local armies) *Magic resistance: 3% for all units (factionwide) *Horde recruitment capacity: +3 (local armies) *Ambush success chance: +15% (local armies) *Provides garrison: **2 [[Gor Herd]] **4 [[Gor Herd (Shields)]] **2 [[Minotaurs]] **2 [[Razorgor Herd]] **2 [[Centigors (Throwing Axes)]] **3 [[Ungor Raiders]] *Unlocks recruitment of: **[[Feral Manticore]] **[[Chaos Spawn (Beastmen)|Chaos Spawn]] **[[Giant (Beastmen)|Giant]] ==== Couronne ==== *Campaign movement range: +10% (local armies) *Charge bonus: +3 (factionwide) *Horde recruitment capacity: +3 (local armies) *Ambush success chance: +15% (local armies) *Melee attack: +3 when fighting against Bretonnia (factionwide) *Provides garrison: **2 [[Gor Herd]] **4 [[Gor Herd (Shields)]] **2 [[Minotaurs]] **2 [[Razorgor Herd]] **2 [[Centigors (Throwing Axes)]] **3 [[Ungor Raiders]] *Unlocks recruitment of: **[[Feral Manticore]] **[[Chaos Spawn (Beastmen)|Chaos Spawn]] **[[Giant (Beastmen)|Giant]] ==== Hexoatl ==== *Winds of Magic starting amount: +3 for all armies (factionwide) *Campaign movement range: +10% (local armies) *Melee attack: +3 when fighting against Lizardmen (factionwide) *Horde recruitment capacity: +3 (local armies) *Ambush success chance: +15% (local armies) *Provides garrison: **2 [[Gor Herd]] **4 [[Gor Herd (Shields)]] **2 [[Minotaurs]] **2 [[Razorgor Herd]] **2 [[Centigors (Throwing Axes)]] **3 [[Ungor Raiders]] *Unlocks recruitment of: **[[Feral Manticore]] **[[Chaos Spawn (Beastmen)|Chaos Spawn]] **[[Giant (Beastmen)|Giant]] ==== Karaz-a-Karak ==== *Campaign movement range: +10% (local armies) * Armour-piecing weapon damage: +3 (factionwide) *Horde recruitment capacity: +3 (local armies) *Ambush success chance: +15% (local armies) *Melee attack: +3 when fighting against Dwarfs (factionwide) *Provides garrison: **2 [[Gor Herd]] **4 [[Gor Herd (Shields)]] **2 [[Minotaurs]] **2 [[Razorgor Herd]] **2 [[Centigors (Throwing Axes)]] **3 [[Ungor Raiders]] *Unlocks recruitment of: **[[Feral Manticore]] **[[Chaos Spawn (Beastmen)|Chaos Spawn]] **[[Giant (Beastmen)|Giant]] ==== Lothern ==== *Campaign movement range: +10% (local armies) *Cooldown: -6% to all spells (factionwide) *Horde recruitment capacity: +3 (local armies) *Ambush success chance: +15% (local armies) *Melee attack: +3 when fighting against High Elves (factionwide) *Provides garrison: **2 [[Gor Herd]] **4 [[Gor Herd (Shields)]] **2 [[Minotaurs]] **2 [[Razorgor Herd]] **2 [[Centigors (Throwing Axes)]] **3 [[Ungor Raiders]] *Unlocks recruitment of: **[[Feral Manticore]] **[[Chaos Spawn (Beastmen)|Chaos Spawn]] **[[Giant (Beastmen)|Giant]] ==== Naggarond ==== *Campaign movement range: +10% (local armies) *Horde recruitment capacity: +3 (local armies) *Armour: +3 for all units (factionwide) *Ambush success chance: +15% (local armies) *Melee attack: +3 when fighting against Dark Elves (factionwide) *Provides garrison: **2 [[Gor Herd]] **4 [[Gor Herd (Shields)]] **2 [[Minotaurs]] **2 [[Razorgor Herd]] **2 [[Centigors (Throwing Axes)]] **3 [[Ungor Raiders]] *Unlocks recruitment of: **[[Feral Manticore]] **[[Chaos Spawn (Beastmen)|Chaos Spawn]] **[[Giant (Beastmen)|Giant]] ==== The Oak of Ages ==== *Campaign movement range: +10% (local armies) *Missile resistance: 3% for all units (factionwide) *Melee attack: +3 when fighting against Wood Elves (factionwide) *Horde recruitment capacity: +3 (local armies) *Ambush success chance: +15% (local armies) *Provides garrison: **2 [[Gor Herd]] **4 [[Gor Herd (Shields)]] **2 [[Minotaurs]] **2 [[Razorgor Herd]] **2 [[Centigors (Throwing Axes)]] **3 [[Ungor Raiders]] *Unlocks recruitment of: **[[Feral Manticore]] **[[Chaos Spawn (Beastmen)|Chaos Spawn]] **[[Giant (Beastmen)|Giant]]
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