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It may be a manic shriek from a dark place, or a gleaming stab-blade rushing out of nowhere; one never knows how Night Goblins will reveal themselves.

Night Goblin Big Boss is a Greenskins Hero unit introduced in Total War: Warhammer III with Omens of Destruction.

Recruitment[]

Description[]

Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-king or Great Grif.

Attributes[]

  • Support Specialist
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

Hero Actions[]

Embed Hero[]

  • Increase Mobility

Constant Local Effect[]

  • Stimulate Growth

Target[]

  • Settlement
  • Damage Walls
  • Hero
  • Wound
  • Army
  • Hinder Replenishment

Character Abilities[]

Active Abilities[]

  • Empowering Shrooms
  • Squig Thinkin'

Campaign Only[]

Passive Abilities[]

Item Abilities (Multiplayer)[]

Mounts[]

Talent Tree[]

Strategy[]

At last the Greenskins get an Increase Mobility hero, one who's a reasonably useful support type. He isn't impressive in melee until he unlock his Great Squig mount, at which point he becomes a fairly effective infantry muncher. His abilities are heavily centred around improving all types of Squigs, which combined with his ultimate ability to summon herds of them turns him into a very similar hero to the Packmaster, able to do a lot of work by himself on the flank.

The Mobility Increase and focus on Squigs make him a very strong choice to get early on, where Squig Herds can be vital, less so later.

Gallery[]

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