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Settlements[]

While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.

Coastal settlements are named differently but have the exact same stats as their landlocked brethren.


Chain Tier Building Effect Cost Requirements
Minor Settlement
I Warrior Gathering Grants 1 construction slot in the settlement
Income generated: 10
Growth: +10

Provides garrison:

1 Marauder Champions
1 Marauder Hunters
2 Marauder Spearmen
2 Marauders
800
2 turns
Minor Settlement
II Warband Camp Grants 2 construction slots in the settlement
Income generated: 20
Growth: +20
Public Order: +1

Provides garrison:

1 Marauder Champions
1 Marauder Hunters
2 Marauder Spearmen
2 Marauders
1 Marauders (Great Weapons)
1600
3 turns
Minor Settlement, 1 Population Surplus
III Clan Enclave Grants 3 construction slots in the settlement
Income generated: 30
Growth: +30
Public Order: +2

Provides garrison:

1 Marauder Champions
1 Marauder Hunters
2 Marauder Spearmen
1 Norscan Ice Trolls
2 Marauders
1 Marauders (Great Weapons)
3200
4 turns
Minor Settlement, 2 Population Surplus