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The Norsca tech tree consists of technologies which can be researched by Norsca to improve their units and economy. Their tech tree has three independent sections: a small buff tree for unit stats, a small monster tree (which also enables monster hunts), then a large conquest tree that gives miscellaneous normal techs, as well as techs to help you conquer certain races, and furthermore powerful special techs for conquering race capitals.

Buff Tree[]

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Tech dlc08 nor metalworkers anvil.png Metal Worker's Anvil
Technology positive.png Research points: 500
Effects:
  • Armour: +5 for Marauder Infantry units
 
Tech dlc08 nor crafters barding.png Crafter's Barding
Technology positive.png Research points: 800
Effects:
  • Melee defence: +5 for Marauder Chariot and Marauder Cavalry units
  • Armour: +5 for Marauder Chariot and Marauder Cavalry units
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    Tech dlc08 nor war tools.png War Tools
    Technology positive.png Research points: 300
    Effects:
    • Recruitment Cost: -10% for Marauder Infantry units
     
    Tech dlc08 nor bladeworkers hammer.png Bladeworker's Hammer
    Technology positive.png Research points: 500
    Effects:
  • Weapon strength: +10% for Marauder Infantry units
  •  
    Tech dlc08 nor horsemasters clinchers 2.png Horsemaster's Clinchers
    Technology positive.png Research points: 500
    Effects:
  • Speed: +10 for Marauder Chariot and Marauder Cavalry units
  • Charge bonus: +10% for Marauder Chariot and Marauder Cavalry units
  •  
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Tech dlc08 nor axemakers stone.png Axemaker's Stone
    Technology positive.png Research points: 500
    Effects:
    • Ammunition: +10% for all Marauder missile units
    • Missile damage: +15% for all Marauder missile units
     
    Tech dlc08 nor butchers captives.png Butcher's Captives
    Technology positive.png Research points: 800
    Effects:
  • Melee defence: +5 for all Marauder units
  • Melee attack: +5 for all Marauder units
  •  
     
     
     
     
     
     
     
     
     
     
     
     
     

    Monster Tree[]

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Tech dlc08 nor chaos surge.png Chaos Surge
    Technology positive.png Research points: 500
    Effects:
    • Recruitment cost: -5% for all Norscan Troll, Norcan Ice Troll & Fimir Warrior units
    • Charge bonus: +10% for all Norscan Troll, Norcan Ice Troll & Fimir Warrior units
     
    Tech dlc08 nor ice blooded strength.png Ice-Blooded Strength
    Technology positive.png Research points: 800
    Effects:
  • Recruitment cost: -10% for all Norscan Troll, Norcan Ice Troll & Fimir Warrior units
  • Weapon Strength: +10% for all Norscan Troll, Norcan Ice Troll & Fimir Warrior units
  •  
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Tech dlc08 nor monster hunter.png Monster Hunter
    Technology positive.png Research points: 500
    Effects:
    • Unlocks level 1 Monster Hunts
    • Recruit rank: +1 for Norscan Warhounds and Norscan Ice Wolves units
     
    Tech dlc08 nor blood fuelled hunger.png Blood-Fuelled Hunger
    Technology positive.png Research points: 500
    Effects:
  • Weapon strength: +10% for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units
  • Melee attack: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units
  •  
    Tech dlc08 nor baying to morrslieb.png Baying to Morrslieb
    Technology positive.png Research points: 800
    Effects:
  • Melee defence: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units
  • Recruitment cost: -10% for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units
  •  
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Tech dlc08 nor one with beasts.png One with Beasts
    Technology positive.png Research points: 500
    Effects:
    • Unlocks level 2 Monster Hunts
    • Recruitment cost: -10% for Norscan Giant, Frost-Wyrm & Mammoth units
     
    Tech dlc08 nor master of beasts.png Master of Beasts
    Technology positive.png Research points: 800
    Effects:
  • Unlocks level 3 Monster Hunts
  • Recruitment duration: -1 turn for Norscan Giant, Frost-Wyrm & Mammoth units
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    Conquest Tree[]

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Tech dlc08 nor destruction of bretonnia.png Destruction of Bretonnia
    Technology positive.png Research points: 1500
    Effects:
    • Bonus vs. Large: +3 when fighting against Bretonnia
    • Leadership: +5 when fighting against Bretonnia
    • Double experience gain for units when fighting against Bretonnia
     
    Tech dlc08 nor secrets of grain n grape.png Secrets of Grain & Grape
    Technology positive.png Research points: 100
    Effects:
  • Income from trade: +500% trade agreement tariffs
  • Charge bonus: +15% for cavalry units
  • Growth: +25Requirement: Occupied Couronne (Hamlet)
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    Tech dlc08 nor marauders of the west.png Marauders of the West
    Technology positive.png Research points: 1000
    Effects:
    • Public order: +1
    • Income from sacking settlements: +50% (Bretonnian, Southern Kingdom & Dwarf settlements)
     
    Tech dlc08 nor demise of tilea.png Demise of Tilea
    Technology positive.png Research points: 1500
    Effects:
  • Missile resistance: 10 when fighting against Tilea
  • Leadership: +5 when fighting against Tilea
  • Income from post-battle loot: +10%
  •  
    Tech dlc08 nor secrets of war n coin.png Secrets of War & Coin
    Technology positive.png Research points: 100
    Effects:
  • Research rate: +10%
  • Upkeep: -15% for all units
  • Global recruitment capacity: +2Requirement: Occupied Miragliano (Hamlet)
  •  
     
    Tech dlc08 nor devastation of the dark elves.png Devastation of the Dark Elves
    Technology positive.png Research points: 1500
    Effects:
  • Missle resistance: 10% when fighting against Dark Elves
  • Melee defence: +5 when fighting against Dark Elves
  • Double experience gain for units when fighting against Dark Elves
  •  
    Tech dlc08 nor secrets of dark sorcery.png Secrets of Dark Sorcery
    Technology positive.png Research points: 100
    Effects:
  • When normally killed in action, your Heros will be wounded instead
  • Income from raiding: +50%
  • Hero capacity: +2 for Fimir BalefiendsRequirement: Occupied Naggarond (Warrior Gathering)
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    Tech dlc08 nor longer hulls 2.png Longer Hulls
    Technology positive.png Research points: 800
    Effects:
    • Income from sacking settlements: +10%
    • Immune to High Seas attrition (all armies)
     
     
     
     
     
     
     
     
     
     
     
    Tech dlc08 nor ravaging of the dwarfs.png Ravaging of the Dwarfs
    Technology positive.png Research points: 1500
    Effects:
  • Weapon strength: +10% when fighting against Dwarfs
  • Leadership: +10 during subterranean intercept battles
  • Vigour loss reduction for cavalry units
  •  
    Tech dlc08 nor secrets of mining n machinery.png Secrets of Mining & Machinery
    Technology positive.png Research points: 100
    Effects:
  • Treasury.png Construction cost: -25% for all buildings
  • Construction time: -1 for Province Capital/Settlement buildings
  • Income from all buildings: +50%Requirement: Occupied Karaz-a-Karak (Mining Settlement)
  •  
     
    Tech dlc08 nor butchering of the high elves.png Butchering of the High Elves
    Technology positive.png Research points: 1500
    Effects:
  • Magic resistance: 15% when fighting against High Elves
  • Melee attack: +5 when fighting against High Elves
  • Double experience gain for units when fighting against High Elves
  •  
    Tech dlc08 nor secrets of the court.png Secrets of the Court
    Technology positive.png Research points: 100
    Effects:
  • Missile damage: +15% for all units
  • Hero action cost: -50%
  • Hero action success chance: +25%Requirement: Occupied Lothern (Warrior Gathering)
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    Tech dlc08 nor sea marauders tools.png Sea Marauder's Tools
    Technology positive.png Research points: 300
    Effects:
    • Leadership: +5 for all Marauder units
     
    Tech dlc08 nor corpulent sails 1.png Corpulent Sails
    Technology positive.png Research points: 500
    Effects:
  • Campaign movement range: +10%
  •  
    Tech dlc08 nor champions of war.png Champions of War
    Technology positive.png Research points: 800
    Effects:
  • Recruit rank: +2 for all Marauder units
  • Income from post-battle loot: +10%
  •  
     
     
     
     
     
     
     
     
    Tech dlc08 nor scavengers of the new world.png Scavengers of the New World
    Technology positive.png Research points: 1000
    Effects:
  • Public order: +1
  • Income from sacking settlements: +50% (Dark Elf, High Elf, Lizardmen, Skaven & Tomb King settlements)
  •  
     
    Tech dlc08 nor pillaging of the lizardmen.png Pillaging of the Lizardmen
    Technology positive.png Research points: 1500
    Effects:
  • Bonus vs. Large: +3 when fighting against Lizardmen
  • Leadership: +10 for Marauder units when fighting against Lizardmen
  • Income from post-battle loot: +10%
  •  
    Tech dlc08 nor secrets of the ancients.png Secrets of the Ancients
    Technology positive.png Research points: 100
    Effects:
  • Physical resistance: 10% for Marauder Infantry units
  • Lord recruit rank: +5
  • Upkeep: -10% for all Mammoth, Skin Wolf, Norscan Ice Wolves and Norscan Warhound unitsRequirement: Occupied Hexoatl (Warrior Gathering)
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    Tech dlc08 nor stronger oars.png Stronger Oars
    Technology positive.png Research points: 500
    Effects:
    • Vigor loss reduction for Marauder Infantry units
     
     
     
     
     
     
     
     
     
     
     
    Tech dlc08 nor razing of the empire.png Razing of the Empire
    Technology positive.png Research points: 1500
    Effects:
  • Melee attack: +5 when fighting against Empire
  • Leadership aura size: +50% when fighting against Empire
  • Upkeep: -10% for Marauder units
  •  
    Tech dlc08 nor secrets of steel n magic.png Secrets of Steel & Magic
    Technology positive.png Research points: 100
    Effects:
  • Magic resistance: 10%
  • Weapon strength: 25%
  • Enemy siege holdout time: -3Requirement: Occupied Altdorf (Hamlet)
  •  
     
    Tech dlc08 nor annihilation of the skaven.png Annihilation of the Skaven
    Technology positive.png Research points: 1500
    Effects:
  • Bonus vs. Infantry: +2 when fighting against Skaven
  • Charge bonus: +10 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units
  • Double experience for units when fighting against Skaven
  •  
    Tech dlc08 nor secrets of the under empire.png Secrets of the Under-Empire
    Technology positive.png Research points: 100
    Effects:
  • Campaign movement range: +20%
  • Chaos corruption: +1
  • Recruitment cost: -35%Requirement: Occupied Skavenblight (Warrior Gathering)
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    Tech dlc08 nor raiders of the east.png Raiders of the East
    Technology positive.png Research points: 1000
    Effects:
    • Public order: +1
    • Income from sacking settlements: +50% (Empire, Vampire Count & Greenskin settlements)
     
    Tech dlc08 nor ruinination of the vampire counts.png Ruination of the Vampire Counts
    Technology positive.png Research points: 1500
    Effects:
  • Melee defence: +5 when fighting against Vampire Counts
  • Attrition: -25% casualties suffered from Vampiric territory attrition
  • Double experience gain for unit when fighting against Vampire Counts
  •  
    Tech dlc08 nor secrets of necromancy.png Secrets of Necromancy
    Technology positive.png Research points: 100
    Effects:
  • Enemy Hero action success chance: -20%
  • Replenishment.png Casualty replenishment rate: +20%
  • Hero capacity: +2 for Skin Wolf WerekinRequirement: Occupied Drakenhof (Hamlet)
  •  
     
    Tech dlc08 nor plundering of the tomb kings.png Plundering of the Tomb Kings
    Technology positive.png Research points: 1500
    Effects:
  • Immune to Desert attrition (all armies)
  • Leadership aura size: +50% when fighting Tomb Kings
  • Weapon strength: +10% when fighting Tomb Kings
  •  
    Tech dlc08 nor secrets of past dynasties.png Secrets of Past Dynasties
    Technology positive.png Research points: 100
    Effects:
  • When normally killed in battle, your Lords will be wounded instead
  • Fire resistance: 15% for all units
  • Immune to Sandstorm attrition (all armies)Requirement: Occupied Khemri (Warrior Gathering)
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    Tech dlc08 nor slaughtering of the greenskins.png Slaughtering of the Greenskins
    Technology positive.png Research points: 1500
    Effects:
    • Physical resistance: 10% for Marauder Infantry units when fighting against Greenskin Tribes
    • Immunity to Barren Wasteland attrition
    • Missile damage: +15% when fighting Greenskin Tribes
     
    Tech dlc08 nor secrets of gork n mork.png Secrets of Gork & Mork
    Technology positive.png Research points: 100
    Effects:
  • Winds of Magic power reserve: +20
  • Immune to Climate, Sea, Corruption and Storm attrition (all armies)
  • Income from post-battle loot: +50%Requirement: Occupied Black Carg/Karak Drazh (Mining Settlement)
  •  
     
    Tech cst blockading the vampire coast.png Blockading of Vampire Coast
    Technology positive.png Research points: 1500
    Effects:
  • Attrition: -25% casualties suffered from Vampiric territory attrition
  • Replenishment.png Casualty replenishment rate: +20%
  • Income from sacking settlements: +20%%
  •  
    Tech cst secrets of the deep.png Secrets of the Deep
    Technology positive.png Research points: 100
    Effects:
  • Weapon strength: +15%
  • Enemy siege holdout time: -3
  • Income from post-battle loot: +20%%Requirement: Occupied The Awakening Level 1
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