Total War: WARHAMMER Wiki
Advertisement

This page lists all Norsca units.

Legendary Lords[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 275
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 4600 (4600 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 367
Modifier icon armour piercing.png Armour-Piercing Damage: 123
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 400
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 8000 (8000 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 123
Modifier icon armour piercing.png Armour-Piercing Damage: 372
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat range.png Range: 4/10
Icon stat armour.png
Armor:
41.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Unique Lords[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 0
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 7425 (7425 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 40
Resistance magic.png Magic Resistance: -25
Resistance missile.png Missile Resistance: 70
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.

Lords[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1000 (800)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 4412 (4412 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 275
Modifier icon armour piercing.png Armour-Piercing Damage: 145
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Unique Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3352 (3352 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 16
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 300
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 5032 (5032 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 188
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 5032 (5032 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 80
Modifier icon armour piercing.png Armour-Piercing Damage: 320
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
48.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 188
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 5032 (5032 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 80
Modifier icon armour piercing.png Armour-Piercing Damage: 320
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
48.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (275)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 275
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3352 (3352 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 16
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (275)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 275
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3352 (3352 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 16
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (275)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 275
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3352 (3352 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 16
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 50
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 18
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Fatigue immune.png Immune to Vigour: Vigour has no effect on this unit.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier unit
Icon treasury.png Cost (MP): 455 (455)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 113
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 57 (57 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 37
Icon stat charge bonus.png Charge Bonus: 6
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 5.5 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 20
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 850 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 78 (78 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 30
Icon stat damage.png Weapon Damage: 39
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 49
Icon stat charge bonus.png Charge Bonus: 12
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 20
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 30
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 49 (49 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 8
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1/10
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 49 (49 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 12
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1/10
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 21
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Chariots[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 950 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 237
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 8
Icon stat health.png Health: 1386 (1386 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 76
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat armour.png
Armor:
67.5%


Tier unit
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 1480 (1480 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 76
Icon stat damage.png Weapon Damage: 40
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 3/10
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 21
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
63.75%


Missile Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 75 (75 per model)
Morale character.png Leadership: 48
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 24
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Melee Reach: 2
Icon stat ranged damage.png Missile Damage: 15 (15 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 7 (7 per volley)
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 16
Icon stat range.png Range: 80
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Tier II unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 75 (75 per model)
Morale character.png Leadership: 48
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 24
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Melee Reach: 2
Icon stat ranged damage.png Missile Damage: 6 (6 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 21 (21 per volley)
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 12
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 82 (82 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Melee Reach: 2
Icon stat ranged damage.png Missile Damage: 18 (18 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8 (8 per volley)
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 90
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
37.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Monsters & Beasts[]

Unit Recruitment General Melee Ranged Defense

(Beasts)
Tier unit
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 38
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 18
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

(Beasts)
Tier unit
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 163
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 120 (120 per model)
Morale character.png Leadership: 45
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 19
Icon stat charge bonus.png Charge Bonus: 42
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

(Monstrous Infantry)
Tier unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 486 (486 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 24
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

(Monstrous Infantry)
Tier unit
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 238
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 549 (549 per model)
Morale character.png Leadership: 38
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 20



Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 69
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

(Monster)
Tier III unit
Icon treasury.png Cost (MP): 0 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5095 (5095 per model)
Morale character.png Leadership: 56
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 155
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Melee Reach: 6
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

(Monstrous Infantry)
Tier unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 274 (274 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 30
Resistance physical.png Physical Resistance: 20


Icon stat damage.png Weapon Damage: 39
Modifier icon armour piercing.png Armour-Piercing Damage: 21
Icon stat speed.png Melee Interval: 3.8 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

(Monstrous Infantry)
Tier unit
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 288
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 274 (274 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 30
Resistance physical.png Physical Resistance: 20


Icon stat damage.png Weapon Damage: 39
Modifier icon armour piercing.png Armour-Piercing Damage: 21
Icon stat speed.png Melee Interval: 3.8 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

(Monstrous Infantry)
Tier unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 584 (584 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 25
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 64
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

(Monstrous Infantry)
Tier unit
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 584 (584 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 25
Icon stat damage.png Weapon Damage: 31
Modifier icon armour piercing.png Armour-Piercing Damage: 64
Icon stat speed.png Melee Interval: 3.8 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Rare Monsters[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 400
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 11090 (11090 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 68
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 40
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 400
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 5/10
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier unit
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 425
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 6112 (6112 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 44
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 57
Resistance fire.png Fire Resistance: -40


Resistance missile.png Missile Resistance: 25
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 310
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 8/10
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier unit
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 425
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 11799 (11799 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 80
Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 400
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 5
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 10/10
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier unit
Icon treasury.png Cost (MP): 2200 (2200)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 550
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 13418 (13418 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 80
Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 400
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 5
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 10/10
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier unit
Icon treasury.png Cost (MP): 2400 (2400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 600
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 12808 (12808 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 80
Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 400
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 5
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 10/10
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Icehorn Marauders
Icehorn Marauders
Tier unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 158
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 57 (57 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 16
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Fatigue immune.png Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier unit
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 263
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 78 (78 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 51
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 30
Icon stat damage.png Weapon Damage: 39
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier unit
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 163
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 56 (56 per model)
Morale character.png Leadership: 38
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Missile Resistance: 50
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 3.8 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat range.png Range: 1/10
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 375
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 296 (296 per model)
Morale character.png Leadership: 71
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 30
Resistance physical.png Physical Resistance: 20


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 39
Icon stat speed.png Melee Interval: 3.8 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 375
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 584 (584 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 25
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 64
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 3/10
Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier unit
Icon treasury.png Cost (MP): 2500 (2500)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 613
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 14760 (14760 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 41
Icon stat defence.png Melee Defence: 41
Icon stat charge bonus.png Charge Bonus: 80
Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 400
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 5
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 10/10
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.

Regiments of Renown that can be played only in Campaign[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 450
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 4652 (4652 per model)
Morale character.png Leadership: 61
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 63
Resistance fire.png Fire Resistance: -40


Resistance missile.png Missile Resistance: 25
Icon stat damage.png Weapon Damage: 160
Modifier icon armour piercing.png Armour-Piercing Damage: 290
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 8/10
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier unit
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 425
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2440 (2440 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Missile Resistance: 30
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon stat speed.png Melee Interval: 3 s
Icon stat range.png Range: 10/10
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier unit
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 0
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 134 (134 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1/10
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon stat ammo.png Reload Time: 15
Icon stat range.png Range: 420
Icon stat armour.png
Armor:
22.5%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Advertisement