- For the main Norsca playable factions, see Norsca.
The Norscan Tribes are a race of barbaric humans who worship the Chaos Gods. They have their own names for the Chaos Gods, for instance they call Khorne "the hound". The Norscans are aggressive and dislike other factions. Can only occupy settlements within Norsca, coastal settlements, or racial capitals. They must sack or raze any others they take. Norscans can build totems on razed cities, which honour a specific God and spread Chaos corruption.
The Old World and Mortal Empires
The Old World
Factions that appear for the Chaos Invasion:
Eye of the Vortex
Factions that can appear to interfere with Rituals:
- Warband of the Crow (vs. Skaven Rituals)
- Warband of the Eagle (vs. High Elf Rituals)
- Warband of the Hound (vs. Dark Elf Rituals)
- Warband of the Serpent (vs. Lizardmen Rituals)
Before the release of the DLC
Before the release of the DLC, Norscan factions appeared in the Old World campaign as non-playable minor factions. These factions used low-tier units from the Warriors of Chaos unit roster, such as the following:
- Chaos Marauders
- Chaos Marauders (Great Weapons)
- Chaos Warhounds
- Chaos Warhounds (Poison)
- Marauder Horsemen
- Marauder Horsemen (Throwing Axes)
- Chaos Trolls
By default, only the Varg and Skaeling tribes appeared in the campaign. Other Norscan factions had to be awakened when playing as the Warriors of Chaos. Norscans were hostile and had a large diplomatic penalty with all factions that were not Norscans or Warriors of Chaos (this part has not changed). When playing as any faction other than the Warriors of Chaos, the Vargs and Skaelings would send armies to raid your lands and attack your settlements. Norscan armies couldn't occupy settlements outside of the Norscan provinces, so they would sack or raze any settlements they conquered. They also spread Chaos Corruption.
Due to their low tier units, the Norscans were usually not a serious threat, but could still be very annoying to deal with.