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Oak of Ages (Pacified) is a unique settlement building introduced in Total War: Warhammer II.

In Winter, the Oak lies dormant; Orion reduced to ashes, Ariel safe within its dark embrace.

Effects[ | ]

Couronne Bretonnia[ | ]

Disciples of Hashut Chaos Dwarfs[ | ]

Wh3 main dae daemon prince 256 Daemons of Chaos[ | ]

Dark Elves Dark Elves (except Cult of Pleasure Cult of Pleasure)[ | ]

  • Resource timber Timber resource production: 100 logs
  • Attrition Immune to Athel Loren attrition (all armies)
  • Income Income from all buildings: +5% (factionwide)
  • Growth Growth: +5 (all provinces)
  • Siege defence Provides garrison:

Cult of Pleasure Cult of Pleasure (Dark Elves Dark Elves)[ | ]

Karaz-a-Karak Dwarfs[ | ]

Grand Cathay Grand Cathay[ | ]

Greenskins Greenskins[ | ]

  • Resource timber Timber resource production: 100 logs
  • Attrition Immune to Athel Loren attrition (all armies)
  • Income Income from all buildings: +5% (factionwide)
  • Growth Growth: +5 (all provinces)
  • Siege defence Provides garrison:

Khorne Khorne[ | ]

Kislev Kislev[ | ]

  • Resource timber Timber resource production: 100 logs
  • Attrition Immune to Athel Loren attrition (all armies)
  • Income Income from all buildings: +5% (factionwide)
  • Growth Growth: +5 (all provinces)
  • Siege defence Provides garrison:

Lizardmen Lizardmen (except Spirit of the Jungle Spirit of the Jungle)[ | ]

  • Resource timber Timber resource production: 100 logs
  • Attrition Immune to Athel Loren attrition (all armies)
  • Income Income from all buildings: +5% (factionwide)
  • Growth Growth: +5 (all provinces)
  • Siege defence Provides garrison:

World Walkers Norsca[ | ]

Nurgle Nurgle[ | ]

Ogre Kingdoms Ogre Kingdoms[ | ]

  • Resource timber Timber resource production: 100 logs
  • Attrition Immune to Athel Loren attrition (all armies)
  • Income Income from all buildings: +5% (factionwide)
  • Growth Growth: +5 (all provinces)
  • Siege defence Provides garrison:

Skaven Skaven[ | ]

Slaanesh Slaanesh[ | ]

Reikland The Empire[ | ]

  • Resource timber Timber resource production: 100 logs
  • Attrition Immune to Athel Loren attrition (all armies)
  • Income Income from all buildings: +5% (factionwide)
  • Growth Growth: +5 (all provinces)
  • Siege defence Provides garrison:

Tomb Kings Tomb Kings[ | ]

Tzeentch Tzeentch (except The Deceivers The Deceivers)[ | ]

Vampire Coast Vampire Coast[ | ]

The Drakenhof Conclave Vampire Counts[ | ]

Building Chain[ | ]

  • Settlement silver numeral 1 - Oak of Ages (Pacified)

Strategy[ | ]

For non-Wood Elves and Beastmen, this is placed in an area which it's climate is hostile to everyone else, people often ignore the fact that this unique settlement does not require/affected by growth, order, etc along with the fact that it grants a whopping 5% income from all building factionwide with the 5% growth. There's no reasons to not keep this settlement, even if the climate is against you. Plus, this allows your armies to not suffer from the attrition. The only downgrade is that it's surrounded by undesired hostile climate (to most factions) settlements, and you can't change this settlement's garrison, making it vulnerable to any armies. Because of the small settlement, the AI will attempt to attack even if they have an army of Skavenslaves or low-tier Zombies, forcing you to manually fight to protect this settlement to ensure the benefits you gain from it.

Bug[ | ]

  • The garrison for the Wh3 main dae daemon prince 256 Daemons of Chaos is currently incredibly large, spanning 31 units. This is because the Daemons of Chaos get all the units of all Monogod garrisons combined.
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