Occupied Black Crag Level 4
Costs: Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor), Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Tomb Kings (ex. Exiles of Nehek), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 6240 Exiles of Nehek, Ghosts of Pahuax, Hag Graef, The Barrow Legion & The Golden Order: 4800 The Blessed Dread: 7200 Build time: Tomb Kings (ex. Exiles of Nehek): 7 Exiles of Nehek, Ghosts of Pahuax, Hag Graef, The Barrow Legion & The Golden Order: 5 Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor), Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 8 The Blessed Dread: 10
Effects
Depends on faction
Garrison
Depends on faction
Occupied Black Crag Level 4 is a settlement building in Total War: Warhammer II only available to Bretonnia , Dark Elves , High Elves , Lizardmen , Tomb Kings , Vampire Coast and Vampire Counts .
Effects [ | ]
Bretonnia [ | ]
"Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers."
Control: +4
Growth: +80
Grants 8 construction slots in the settlement
Provides garrison:
Dark Elves [ | ]
"Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge."
Income generated: 200
Growth: +40
Grants 8 construction slots in the settlement
Provides garrison:
High Elves [ | ]
"Look upon an Asur city, and let none think the High Elves any less resplendent or mighty."
Income generated: 250
Growth: +40
Untainted: +1
Grants 8 construction slots in the settlement
Provides garrison:
Lizardmen [ | ]
"The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas."
Income generated: 200
Public order: +4
Growth: +40
Grants 8 construction slots in the settlement
Provides garrison:
The Empire [ | ]
"Cities are massive places, crammed with ramshackle buildings - all teeming with the stench of mankind."
Income generated: 150
Public order: +4
Growth: +40
Grants 8 construction slots in the settlement
Provides garrison:
Tomb Kings [ | ]
"The dark visions of Unlife that emerge from these tombs will, when done, return."
Income generated: 200
Growth: +40
Grants 8 construction slots in the settlement
Research rate: +10%
Provides garrison:
Vampire Coast [ | ]
"Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while."
Income generated: 600
Growth: +40
Vampiric corruption: +1
Grants 8 construction slots in the settlement
Provides garrison:
Vampire Counts [ | ]
"When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places."
Income generated: 600
Growth: +40
Vampiric corruption: +1
Grants 8 construction slots in the settlement
Provides garrison:
Building Chain [ | ]