Occupied Gaean Vale (Level 1), also known as Occupied Gaean Vale Level 1, is a settlement building in Total War: Warhammer II only available to Bretonnia, Dwarfs, Greenskins, Lizardmen, The Empire, Tomb Kings, Vampire Counts and Vampire Counts.
Effects[]
Bretonnia[]
"Bretonnian hamlets are are pathethic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels."
- Control: +1
- Growth: +20
- Grants 1 construction slot in the settlement
- Provides Garrison:
Dwarfs[]
"Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond."
- Income generated: 120
- Growth: +5
- Grants 1 construction slot in the settlement
- Provides garrison:
- Unlocks recruitment of:
Greenskins[]
"Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way"."
- Income generated: 80
- Growth: +10
- Grants 1 construction slot in the settlement
- Provides garrison:
- Unlocks recruitment of:
Lizardmen[]
"A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city."
- Income generated: 80
- Public order: +1
- Growth: +10
- Grants 1 construction slot in the settlement
- Provides garrison:
- Unlocks recruitment of:
The Empire[]
"The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk."
- Income generated: 60
- Public order: +1
- Growth: +10
- Grants 1 construction slot in the settlement
- Provides garrison:
- Unlocks recruitment of:
Tomb Kings[]
"The dead return, unaware that what was once their grave is now also their home."
- Income generated: 80
- Growth: +10
- Grants 1 construction slot in the settlement
- Research rate: +10%
- Provides garrison:
- Unlocks recruitment of:
Vampire Coast[]
"This hive of villainy houses the Undead crews in between sea-borne raids."
- Income generated: 240
- Growth: +10
- Vampiric corruption: +1
- Grants 2 construction slots in the settlement
- Provides garrison:
Vampire Counts[]
"The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire."
- Income generated: 240
- Growth: +10
- Vampiric corruption: +1
- Grants 1 construction slot in the settlement
- Provides garrison:
- Unlocks recruitment of:
Building Chain[]
- Tier I - Occupied Gaean Vale (Level 1)
Bretonnia buildings
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| Regular buildings
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| Settlement
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| Port
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| Military recruitment
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| Military support
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| Defence
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| Infrastructure
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| Resource buildings
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| Gold
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| Pastures
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| Pottery
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| Iron
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| Furs
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| Wine
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| Timber
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| Exotic Animals
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| Gemstones
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| Dyes
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| Salt
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| Marble
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| Spices
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| Medicinal Plants
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| Carved Obsidian
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| Tusks
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Animal Store · Tusk Market · Tusk Compound
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| Special and Landmark buildings
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| Allied outposts
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Bretonnian Outpost · Bretonnian District · Bretonnian Colony
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| Unique Bretonnia landmark buildings
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| Unique settlement chains in The Old World
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| Unique settlement chains in Ulthuan
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| Unique settlement chains in the Far East
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| Other unique settlement chains
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| Total War: Warhammer & Total War: Warhammer II only buildings
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| Defence
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| Unique settlement chains in The Old World
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| Unique settlement chains in Naggaroth
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| Unique settlement chains in Lustria
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| Unique settlement chains in Ulthuan
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| Unique settlement chains in The Southlands
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| Other unique settlement chains
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| Total War: warhammer only buildings
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Dwarfs buildings
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| Regular buildings
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| Settlement
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| Settlement in minor cities
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| Port
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| The Deeps
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| Military recruitment
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| Military support
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| Defence
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| Infrastructure
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| The Deeps buildings
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| The Deeps
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| Infrastructure
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| Strategy
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| Blockers
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| Resource buildings
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| Gold
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| Pastures
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| Pottery
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| Iron
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| Furs
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| Wine
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| Timber
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| Exotic Animals
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| Gemstones
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| Dyes
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| Salt
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| Marble
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| Spices
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| Medicinal Plants
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| Carved Obsidian
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| Tusks
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| Special and Landmark buildings
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| Allied outposts
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| Unique Dwarfs only landmark buildings
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| Unique settlement chains in The Old World
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| Unique settlement chains in Ulthuan
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| Unique settlement chains in the Far East
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| Other unique settlement chains
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| Total War: Warhammer II only buildings
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| Military recruitment
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| Defence
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| Infrastructure
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| Unique Settlement Chains in The Old World
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| Unique settlement chains in Naggaroth
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| Unique settlement chains in Lustria
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| Unique settlement chains in Ulthuan
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| Unique settlement chains in The Southlands
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| Other unique settlement chains
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| Total War: warhammer only buildings
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Lizardmen buildings
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| Regular buildings
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| Settlement
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| Port
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| Basic military
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| Advanced military
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| Defence
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| Infrastructure
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| Resource buildings
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| Gold
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| Pastures
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| Pottery
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| Iron
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| Furs
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| Wine
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| Timber
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| Exotic Animals
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| Gemstones
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| Dyes
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| Salt
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| Marble
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| Spices
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| Medicinal Plants
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| Tusks
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Animal Store · Tusk Market · Tusk Compound
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| Special and Landmark buildings
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| Allied outposts
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Lizardmen Outpost · Lizardmen District · Lizardmen Colony
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| Unique Lizardmen landmark buildings
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| Unique settlement chains in The Old World
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| Unique settlement chains in Lustria
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| Unique settlement chains in Ulthuan
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| Unique settlement chains in the Far East
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| Other unique settlement chains
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