Occupied Gaean Vale (Level 2), also known as Occupied Gaean Vale Level 2, is a settlement building in Total War: Warhammer II only available to Bretonnia, Dwarfs, Greenskins, Lizardmen, The Empire, Tomb Kings, Vampire Counts and Vampire Counts.
Effects[]
Bretonnia[]
"Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too."
- Control: +2
- Growth: +40
- Grants 2 construction slots in the settlement
- Provides Garrison:
Dwarfs[]
"More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds."
- Income generated: 180
- Growth: +7
- Grants 2 construction slots in the settlement
- Provides garrison:
Greenskins[]
"Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit."
- Income generated: 120
- Growth: +20
- Grants 2 construction slots in the settlement
- Provides garrison:
Lizardmen[]
"A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest."
- Income generated: 120
- Public order: +2
- Growth: +20
- Grants 2 construction slots in the settlement
- Provides garrison:
The Empire[]
"Villages dot the Empire, usually comprising a marketplaz, a tavern, and a stockade - if the denizens are lucky."
- Income generated: 90
- Public order: +2
- Growth: +20
- Grants 2 construction slots in the settlement
- Provides garrison:
Tomb Kings[]
"Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them."
- Income generated: 120
- Growth: +20
- Grants 2 construction slots in the settlement
- Research rate: +10%
- Provides garrison:
Vampire Coast[]
"A filthy, broken-down place, where evil plans are hatched and dark plots germinate."
- Income generated: 360
- Growth: +20
- Vampiric corruption: +1
- Grants 4 construction slots in the settlement
- Provides garrison:
Vampire Counts[]
"The peasantry live in small communities of inter-related families, and never venture far from their hovels."
- Income generated: 360
- Growth: +20
- Vampiric corruption: +1
- Grants 2 construction slots in the settlement
- Provides garrison:
Building Chain[]
Dwarfs buildings
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Regular buildings
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Settlement
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Settlement in minor cities
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Port
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The Deeps
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Military recruitment
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Military support
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Defence
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Infrastructure
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The Deeps buildings
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The Deeps
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Infrastructure
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Strategy
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Blockers
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Resource buildings
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Gold
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Pastures
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Pottery
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Iron
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Furs
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Wine
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Timber
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Exotic Animals
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Gemstones
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Dyes
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Salt
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Marble
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Spices
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Medicinal Plants
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Carved Obsidian
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Tusks
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Special and Landmark buildings
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Allied outposts
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Unique Dwarfs only landmark buildings
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Unique settlement chains in The Old World
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Unique settlement chains in Ulthuan
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Unique settlement chains in the Far East
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Other unique settlement chains
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Total War: Warhammer II only buildings
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Military recruitment
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Defence
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Infrastructure
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Unique Settlement Chains in The Old World
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Unique settlement chains in Naggaroth
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Unique settlement chains in Lustria
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Unique settlement chains in Ulthuan
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Unique settlement chains in The Southlands
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Other unique settlement chains
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Total War: warhammer only buildings
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