Occupied Karak Eight Peaks Level 2
Costs:Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor), Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Tomb Kings (except Exiles of Nehek), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 2080 Exiles of Nehek, Ghosts of Pahuax, Hag Graef, The Barrow Legion & The Golden Order: 1600 The Blessed Dread: 2400 Build time:Tomb Kings (except Exiles of Nehek): 4 Exiles of Nehek, Ghosts of Pahuax, Hag Graef, The Barrow Legion & The Golden Order: 3 Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor), Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 5 The Blessed Dread: 6
Effects
Depends on faction
Garrison
Depends of faction
Occupied Karak Eight Peaks Level 2 is a settlement building in Total War: Warhammer II only available to Bretonnia , Dark Elves , High Elves , Lizardmen , The Empire , Tomb Kings , Vampire Coast and Vampire Counts .
Effects [ ]
Bretonnia [ ]
"Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too."
Control: +2
Growth: +40
Grants 2 construction slots in the settlement
Provides garrison:
Dark Elves [ ]
"Where the Druchii dwell, so too does brutality and disharmony make its home."
Income generated: 120
Growth: +20
Grants 2 construction slots in the settlement
Provides garrison:
High Elves [ ]
"Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure."
Income generated: 150
Growth: +20
Grants 2 construction slots in the settlement
Provides garrison:
Lizardmen [ ]
"A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest."
Income generated: 120
Public order: +2
Growth: +20
Grants 2 construction slots in the settlement
Provides garrison:
The Empire [ ]
"Villages dot the Empire, usually comprising a marketplaz, a tavern, and a stockade - if the denizens are lucky."
Income generated: 90
Public order: +2
Growth: +20
Grants 2 construction slots in the settlement
Provides garrison:
Tomb Kings [ ]
"Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them."
Income generated: 120
Growth: +20
Grants 2 construction slots in the settlement
Research rate: +10%
Provides garrison:
Vampire Coast [ ]
"A filthy, broken-down place, where evil plans are hatched and dark plots germinate."
Income generated: 360
Growth: +20
Vampiric corruption: +1
Grants 2 construction slots in the settlement
Provides garrison:
Vampire Counts [ ]
"The peasantry live in small communities of inter-related families, and never venture far from their hovels."
Income generated: 360
Growth: +20
Vampiric corruption: +1
Grants 2 construction slots in the settlement
Provides garrison:
Building Chain [ ]
Bretonnia buildings
Regular buildings
Settlement
Port
Military recruitment
Military support
Defence
Infrastructure
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Animal Store · Tusk Market · Tusk Compound
Special and Landmark buildings
Allied outposts
Bretonnian Outpost · Bretonnian District · Bretonnian Colony
Unique Bretonnia landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer & Total War: Warhammer II only buildings
Defence
Unique settlement chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in The Southlands
Other unique settlement chains
Total War: warhammer only buildings
Dark Elves buildings
Regular buildings
Settlement
Port
Basic military
Advanced military
Defence
Infrastructure
Black Ark buildings
Settlement
Basic military
Advanced military
Defence
Infrastructure
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Animal Store · Tusk Market · Tusk Compound
Special and Landmark buildings
Allied outposts
Dark Elf Outpost · Dark Elf District · Dark Elf Colony
Unique Dark Elves landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
High Elves buildings
Regular buildings
Settlement
Port
Basic military
Advanced military
Defence
Infrastructure
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Animal Store · Tusk Market · Tusk Compound
Special and Landmark buildings
Allied outposts
High Elf Outpost · High Elf District · High Elf Colony
Unique High Elves landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in Naggaroth
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer II only buildings
Defence
Eye of the Vortex only buildings
Unique settlement chains in The Old World
Unique settlement chains in Lustria
Unique settlement chains in The Southlands
Occupied Khemri (Elven Hamlet · Elven Village · Elven Town · Elven City · Spired Citadel ) · Occupied Lahmia (Elven Hamlet · Elven Village · Elven Town · Elven City · Spired Citadel ) · Occupied Pyramid of Nagash (Elven Hamlet · Elven Village · Elven Town · Elven City · Spired Citadel )
Other unique settlement chains
Forest Outposts (Elven Hamlet · Elven Village · Elven Town · Elven City · Spired Citadel )
Lizardmen buildings
Regular buildings
Settlement
Port
Basic military
Advanced military
Defence
Infrastructure
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Animal Store · Tusk Market · Tusk Compound
Special and Landmark buildings
Allied outposts
Lizardmen Outpost · Lizardmen District · Lizardmen Colony
Unique Lizardmen landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains