Occupied Karaz-a-Karak Level 1
Costs: Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor), Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Tomb Kings (ex. Exiles of Nehek), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 1040 Exiles of Nehek, Ghosts of Pahuax, Hag Graef, The Barrow Legion & The Golden Order: 800 The Blessed Dread: 1200 Build time: Ghosts of Pahuax, Hag Graef, The Barrow Legion, The Golden Order & Tomb Kings: 2 Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor) Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 3 The Blessed Dread: 4
Recruitment
Depends on faction
Effects
Depends on faction
Garrison
Depends on faction
Occupied Karaz-a-Karak Level 1 is a settlement building in Total War: Warhammer II only available to Bretonnia , Dark Elves , High Elves , Lizardmen , The Empire , Tomb Kings , Vampire Coast and Vampire Counts .
Effects [ | ]
Bretonnia [ | ]
"Bretonnian hamlets are pathetic - a clutch of dinghy hovels inhabited by farmhands, fools and gap-toothed yokels."
Control: +1
Growth: +20
Grants 2 construction slots in the settlement
Provides garrison:
Dark Elves [ | ]
"The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence."
Income generated: 80
Growth: +10
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
High Elves [ | ]
"Even the noble High Elves must have humble beginnings. Well, some of them."
Income generated: 100
Growth: +10
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
Lizardmen [ | ]
"A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city."
Income generated: 80
Public order: +1
Growth: +10
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
The Empire [ | ]
"The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk."
Income generated: 60
Public order: +1
Growth: +10
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
Tomb Kings [ | ]
"The dead return, unaware that what was once their grave is now also their home."
Income generated: 80
Growth: +10
Grants 2 construction slots in the settlement
Research rate: +10%
Provides garrison:
Unlocks recruitment of:
Vampire Coast [ | ]
"This hive of villainy houses the Undead crews in between sea-borne raids."
Income generated: 240
Growth: +10
Vampiric corruption: +1
Grants 2 construction slots in the settlement
Provides garrison:
Vampire Counts [ | ]
"The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire."
Income generated: 240
Growth: +10
Vampiric corruption: +1
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
Building Chain [ | ]
Tier I - Occupied Karaz-a-Karak Level 1