Occupied Karaz-a-Karak Level 3
Costs: Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor), Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Tomb Kings (ex. Exiles of Nehek), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 4160 Exiles of Nehek, Ghosts of Pahuax, Hag Graef, The Barrow Legion & The Golden Order: 3200 The Blessed Dread: 4800 Build time: Tomb Kings (ex. Exiles of Nehek): 5 Exiles of Nehek, Ghosts of Pahuax, Hag Graef, The Barrow Legion & The Golden Order: 4 Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor), Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 6 The Blessed Dread: 8
Effects
Depends on faction
Garrison
Depends on faction
Occupied Karaz-a-Karak Level 3 is a settlement building in Total War: Warhammer II only available to Bretonnia , Dark Elves , High Elves , Lizardmen , The Empire , Tomb Kings , Vampire Coast and Vampire Counts .
Effects [ | ]
Bretonnia [ | ]
"Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens."
Control: +3
Growth: +60
Grants 6 construction slots in the settlement
Provides garrison:
Dark Elves [ | ]
"Gnarled and macabre parapets jut skyward, vengefully grasping at the sky."
Income generated: 160
Growth: +30
Grants 6 construction slots in the settlement
Provides garrison:
High Elves [ | ]
"The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade."
Income generated: 200
Growth: +30
Untainted: +1
Grants 6 construction slots in the settlement
Provides garrison:
Lizardmen [ | ]
"Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest."
Income generated: 160
Public order: +3
Growth: +30
Grants 6 construction slots in the settlement
Provides garrison:
The Empire [ | ]
"The towns of the Empire are walled islands of civilization amidst the unrelenting and hostile wilderness."
Income generated: 120
Public order: +3
Growth: +30
Grants 6 construction slots in the settlement
Provides garrison:
Tomb Kings [ | ]
"These expansive, decadent testaments to death now teem with clamorous, violent Unlife."
Income generated: 160
Growth: +30
Grants 6 construction slots in the settlement
Research rate: +10%
Provides garrison:
Vampire Coast [ | ]
"Somewhere to lie low, to count loot and plot fresh schemes."
Income generated: 480
Growth: +30
Vampiric corruption: +1
Grants 6 construction slots in the settlement
Provides garrison:
Vampire Counts [ | ]
"Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified citizens."
Income generated: 480
Growth: +30
Vampiric corruption: +1
Grants 6 construction slots in the settlement
Provides garrison:
Building Chain [ | ]