Occupied Karaz-a-Karak Level 5
Costs: Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor), Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Tomb Kings (ex. Exiles of Nehek), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 9360 Exiles of Nehek, Ghosts of Pahuax, Hag Graef, The Barrow Legion & The Golden Order: 7200 The Blessed Dread: 10800 Build time: Tomb Kings (ex. Exiles of Nehek): 8 Exiles of Nehek, Ghosts of Pahuax, Hag Graef, The Barrow Legion & The Golden Order: 6 Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Knights of Caledor), Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 9 The Blessed Dread: 12
Effects
Depends on faction
Garrison
Depends on faction
Occupied Karaz-a-Karak Level 5 is a settlement building in Total War: Warhammer II only available to Bretonnia , Dark Elves , High Elves , Lizardmen , The Empire , Tomb Kings , Vampire Coast and Vampire Counts .
Effects [ | ]
Bretonnia [ | ]
"The largest Bretonnian cities surround a great castle, the residence of the local duke."
Control: +5
Growth: +100
Grants 9 construction slots in the settlement
Provides garrison:
Dark Elves [ | ]
"Here the full, horrid nature of the Druchii is on display for all to see."
Income generated: 240
Growth: +50
Grants 9 construction slots in the settlement
Provides garrison:
High Elves [ | ]
"The great Elven capitals stand proud and vast, so that all may gaze in wonderment."
Income generated: 300
Growth: +50
Untainted: +2
Grants 9 construction slots in the settlement
Provides garrison:
Lizardmen [ | ]
"All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power."
Income generated: 240
Public order: +5
Growth: +50
Grants 9 construction slots in the settlement
Provides garrison:
The Empire [ | ]
"The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within."
Income generated: 180
Public order: +5
Growth: +50
Grants 9 construction slots in the settlement
Provides garrison:
Tomb Kings [ | ]
"Great monuments to the departed, twisted into far-reaching cities of the dead."
Income generated: 240
Growth: +50
Grants 9 construction slots in the settlement
Research rate: +10%
Provides garrison:
Vampire Coast [ | ]
"Get hold of enough filthy lucre and things get complicated - must effort must be expended defending it from friends and enemies alike."
Income generated: 720
Growth: +50
Vampiric corruption: +1
Grants 9 construction slots in the settlement
Provides garrison:
Vampire Counts [ | ]
"Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power."
Income generated: 720
Growth: +50
Vampiric corruption: +1
Grants 9 construction slots in the settlement
Provides garrison:
Building Chain [ | ]