Occupied Lothern Level 4 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dwarfs, Lizardmen, The Empire, Tomb Kings, Vampire Coast, and Vampire Counts.
Effects[ | ]
Bretonnia[ | ]
"Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers."
- Control: +4
- Growth: +80
- Grants 8 construction slots in the settlement
- Provides Garrison:
Dwarfs[ | ]
"The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor"."
- Income generated: 300
- Growth: +13
- Grants 8 construction slots in the settlement
- Provides garrison:
Lizardmen[ | ]
"The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas."
- Income generated: 200
- Public order: +4
- Growth: +40
- Grants 8 construction slots in the settlement
- Provides garrison:
The Empire[ | ]
"Cities are massive places, crammed with ramshackle buildings - all teeming with the stench of mankind."
- Income generated: 150
- Public order: +4
- Growth: +40
- Grants 8 construction slots in the settlement
- Provides garrison:
Tomb Kings[ | ]
"The dark visions of Unlife that emerge from these tombs will, when done, return."
- Income generated: 200
- Canopic Jars generated: 4
- Growth: +40
- Grants 8 construction slots in the settlement
- Research rate: +10%
- Provides garrison:
Vampire Coast[ | ]
"Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while."
- Income generated: 600
- Growth: +40
- Vampiric corruption: +1
- Grants 8 construction slots in the settlement
- Provides garrison:
Vampire Counts[ | ]
"When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places."
- Income generated: 600
- Growth: +40
- Vampiric corruption: +1
- Grants 8 construction slots in the settlement
- Provides garrison:
Building Chain[ | ]
Dwarfs buildings
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Regular buildings
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Settlement
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Settlement in minor cities
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Port
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The Deeps
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Military recruitment
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Military support
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Defence
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Infrastructure
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The Deeps buildings
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The Deeps
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Infrastructure
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Strategy
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Blockers
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Resource buildings
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Gold
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Pastures
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Pottery
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Iron
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Furs
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Wine
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Timber
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Exotic Animals
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Gemstones
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Dyes
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Salt
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Marble
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Spices
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Medicinal Plants
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Carved Obsidian
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Tusks
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Special and Landmark buildings
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Allied outposts
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Unique Dwarfs only landmark buildings
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Unique settlement chains in The Old World
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Unique settlement chains in Ulthuan
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Unique settlement chains in the Far East
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Other unique settlement chains
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Total War: Warhammer II only buildings
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Military recruitment
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Defence
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Infrastructure
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Unique Settlement Chains in The Old World
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Unique settlement chains in Naggaroth
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Unique settlement chains in Lustria
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Unique settlement chains in Ulthuan
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Unique settlement chains in The Southlands
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Other unique settlement chains
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Total War: warhammer only buildings
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