Occupied Massif Orcal
Costs: Bretonnia, Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Tomb Kings (ex. Exiles of Nehek), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 4160 Exiles of Nehek, Dwarfs, Ghosts of Pahuax, The Barrow Legion & The Golden Order: 3200 Build time: Tomb Kings (ex. Exiles of Nehek): 5 Exiles of Nehek, Dwarfs, Ghosts of Pahuax, The Barrow Legion & The Golden Order: 4 Bretonnia, Lizardmen (ex. Ghosts of Pahuax), The Empire (ex. The Golden Order), Vampire Coast & Vampire Counts (ex. The Barrow Legion): 6
Effects
Depends on faction
Garrison
Depends on faction
Occupied Massif Orcal (Level 3) , also known as Occupied Massif Orcal Level 3 , is a settlement building in Total War: Warhammer II only available to Bretonnia , Dwarfs , Lizardmen , The Empire , Tomb Kings , Vampire Coast and Vampire Counts .
Effects [ | ]
Bretonnia [ | ]
"Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens."
Control: +3
Growth: +60
Grants 6 construction slots in the settlement
Provides garrison:
Dwarfs [ | ]
"Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks."
Income generated: 240
Growth: +10
Grants 6 construction slots in the settlement
Provides garrison:
Lizardmen [ | ]
"Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest."
Income generated: 160
Public order: +3
Growth: +30
Grants 6 construction slots in the settlement
Provides garrison:
The Empire [ | ]
"The towns of the Empire are walled islands of civilization amidst the unrelenting and hostile wilderness."
Income generated: 120
Public order: +3
Growth: +30
Grants 6 construction slots in the settlement
Provides garrison:
Tomb Kings [ | ]
"These expansive, decadent testaments to death now teem with clamorous, violent Unlife."
Income generated: 160
Growth: +30
Grants 6 construction slots in the settlement
Research rate: +10%
Provides garrison:
Vampire Coast [ | ]
"Somewhere to lie low, to count loot and plot fresh schemes."
Income generated: 480
Growth: +30
Vampiric corruption: +1
Provides garrison:
Vampire Counts [ | ]
"Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified citizens."
Income generated: 480
Growth: +30
Vampiric corruption: +1
Grants 6 construction slots in the settlement
Provides garrison:
Building Chain [ | ]
Dwarfs buildings
Regular buildings
Settlement
Settlement in minor cities
Port
The Deeps
Military recruitment
Military support
Defence
Infrastructure
The Deeps buildings
The Deeps
Infrastructure
Strategy
Blockers
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Special and Landmark buildings
Allied outposts
Unique Dwarfs only landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer II only buildings
Military recruitment
Defence
Infrastructure
Unique Settlement Chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in The Southlands
Other unique settlement chains
Total War: warhammer only buildings