Occupied Sartosa Level 2
Category
Special settlement
Costs:Dark Elves, High Elves & Tomb Kings: 2600 Bonerattlaz, Bretonnia, Ghosts of Pahuax, The Empire (ex. The Huntsmarshal's Expedition) & Vampire Counts: 1600 Dwarfs, Greenskins (ex. Bonerattlaz), Lizardmen (ex. Ghosts of Pahuax) & The Huntsmarshal's Expedition: 2080 Norsca: 1000 Build time:Tomb Kings: 4 Bonerattlaz, Bretonnia, Ghosts of Pahuax, The Empire (ex. The Huntsmarshal's Expedition) & Vampire Counts: 3 Dark Elves, Dwarfs, Greenskins (ex. Bonerattlaz), High Elves, Lizardmen (ex. Ghosts of Pahuax) & The Huntsmarshal's Expedition: 5 Norsca: 1
Effects
Depends on faction
Garrison
Depends on faction
Occupied Sartosa Level 2 is a settlement building in Total War: Warhammer II only available to Bretonnia , Dark Elves , Dwarfs , Greenskins , High Elves , Lizardmen , Norsca , The Empire , Tomb Kings and Vampire Counts .
Effects [ ]
Bretonnia [ ]
"Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too."
Control: +2
Growth: +40
Grants 4 construction slots in the settlement
Provides Garrison:
Dark Elves [ ]
"Where the Druchii dwell, so too does brutality and disharmony make its home."
Income generated: 150
Scrolls of Hekarti generated: 1 (Eye of the Vortex only)
Growth: +20
Income from all buildings: +34% (all regions in this province)
Grants 4 construction slots in the settlement
Provides Garrison:
Dwarfs [ ]
"More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds."
Income generated: 180
Growth: +7
Grants 4 construction slots in the settlement
Provides garrison:
Greenskins [ ]
"Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit."
Income generated: 120
Growth: +20
Grants 4 construction slots in the settlement
Provides garrison:
High Elves [ ]
"Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure."
Income generated: 150
Public Order: +4
Growth: +20
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
Grants 4 construction slots in the settlement
Provides garrison:
Lizardmen [ ]
"A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest."
Income generated: 120
Public order: +2
Growth: +20
Grants 4 construction slots in the settlement
Provides garrison:
Norsca [ ]
"Once a great city, now overrun by the mutants, monsters, and madmen of the north. "
Income generated: 375
Public order: +2
Growth: +20
Chaos corruption: +2
Global recruitment capacity: +1
Grants 2 construction slots in the settlement
provides garrison:
The Empire [ ]
"Villages dot the Empire, usually comprising a marketplaz, a tavern, and a stockade - if the denizens are lucky."
Income generated: 90
Public order: +2
Growth: +20
Grants 4 construction slots in the settlement
Provides garrison:
Tomb Kings [ ]
"Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them."
Income generated: 120
Growth: +20
Grants 4 construction slots in the settlement
Research rate: +10%
Provides garrison:
Vampire Counts [ ]
"The peasantry live in small communities of inter-related families, and never venture far from their hovels."
Income generated: 360
Growth: +20
Vampiric corruption: +1
Grants 4 construction slots in the settlement
Provides garrison:
Building Chain [ ]
Bretonnia buildings
Regular buildings
Settlement
Port
Military recruitment
Military support
Defence
Infrastructure
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Animal Store · Tusk Market · Tusk Compound
Special and Landmark buildings
Allied outposts
Bretonnian Outpost · Bretonnian District · Bretonnian Colony
Unique Bretonnia landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer & Total War: Warhammer II only buildings
Defence
Unique settlement chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in The Southlands
Other unique settlement chains
Total War: warhammer only buildings
Dark Elves buildings
Regular buildings
Settlement
Port
Basic military
Advanced military
Defence
Infrastructure
Black Ark buildings
Settlement
Basic military
Advanced military
Defence
Infrastructure
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Animal Store · Tusk Market · Tusk Compound
Special and Landmark buildings
Allied outposts
Dark Elf Outpost · Dark Elf District · Dark Elf Colony
Unique Dark Elves landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Dwarfs buildings
Regular buildings
Settlement
Settlement in minor cities
Port
The Deeps
Military recruitment
Military support
Defence
Infrastructure
The Deeps buildings
The Deeps
Infrastructure
Strategy
Blockers
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Special and Landmark buildings
Allied outposts
Unique Dwarfs only landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer II only buildings
Military recruitment
Defence
Infrastructure
Unique Settlement Chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in The Southlands
Other unique settlement chains
Total War: warhammer only buildings
High Elves buildings
Regular buildings
Settlement
Port
Basic military
Advanced military
Defence
Infrastructure
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Animal Store · Tusk Market · Tusk Compound
Special and Landmark buildings
Allied outposts
High Elf Outpost · High Elf District · High Elf Colony
Unique High Elves landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in Naggaroth
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer II only buildings
Defence
Eye of the Vortex only buildings
Unique settlement chains in The Old World
Unique settlement chains in Lustria
Unique settlement chains in The Southlands
Occupied Khemri (Elven Hamlet · Elven Village · Elven Town · Elven City · Spired Citadel ) · Occupied Lahmia (Elven Hamlet · Elven Village · Elven Town · Elven City · Spired Citadel ) · Occupied Pyramid of Nagash (Elven Hamlet · Elven Village · Elven Town · Elven City · Spired Citadel )
Other unique settlement chains
Forest Outposts (Elven Hamlet · Elven Village · Elven Town · Elven City · Spired Citadel )
Lizardmen buildings
Regular buildings
Settlement
Port
Basic military
Advanced military
Defence
Infrastructure
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Animal Store · Tusk Market · Tusk Compound
Special and Landmark buildings
Allied outposts
Lizardmen Outpost · Lizardmen District · Lizardmen Colony
Unique Lizardmen landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Norsca buildings
Regular buildings
Settlement
Port
Military Recruitment
Military Support
Defence
Economy
Chaos Altar buildings
Chaos Altar (Serpent)
Chaos Altar (Hound)
Chaos Altar (Crow)
Chaos Altar (Eagle)
Chaos Altar (Undivided)
Altar Improvement
Defence
Wintertooth only buildings
Troll Kingdom
Feeding Pit · Monstrous Sinkhole · Troll Cave · Rocky Dens · Labyrinthine Lair · Great Fortress Ruins
Troll Kingdom (minor city)
Troll Grotto · Troll Tunnels
Troll Kingdom (Chaos Trolls Den)
Warped Cave · Chaos Troll Dens
Troll Kingdom (Stone Trolls Den)
Mountain Grotto · Stone Troll Dens
Troll Kingdom (Bile Trolls Den)
Festering Mire · Bile Troll Dens
Troll Kingdom (River Trolls Den)
Untamed Riverbank · River Troll Dens
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Special and Landmark buildings
Allied outposts
Unique Norsca landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer & Total War: Warhammer II only buildings
Settlement
Military Recruitment
Military Support
Economy
Unique Norsca landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in The Southlands
Other unique settlement chains