Occupied Sartosa Level 4
Category
Special settlement
Costs: Dark Elves, High Elves & Tomb Kings: 7800 Bonerattlaz, Bretonnia, Ghosts of Pahuax, The Empire (ex. The Huntsmarshal's Expedition) & Vampire Counts: 4800 Dwarfs, Greenskins (ex. Bonerattlaz), Lizardmen (ex. Ghosts of Pahuax) & The Huntsmarshal's Expedition: 6240 Norsca: 3000 Build time: Tomb Kings: 7 Bonerattlaz, Bretonnia, Ghosts of Pahuax, The Empire (ex. The Huntsmarshal's Expedition) & Vampire Counts: 5 Dark Elves, Dwarfs, Greenskins (ex. Bonerattlaz), High Elves, Lizardmen (ex. Ghosts of Pahuax) & The Huntsmarshal's Expedition: 8 Norsca: 1
Effects
Depends on faction
Garrison
Depends on faction
Occupied Sartosa Level 4 is a settlement building in Total War: Warhammer II only available to Bretonnia , Dark Elves , Dwarfs , Greenskins , High Elves , Lizardmen , Norsca , The Empire , Tomb Kings and Vampire Counts .
Effects [ | ]
Bretonnia [ | ]
"Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers."
Control: +4
Growth: +80
Grants 8 construction slots in the settlement
Provides Garrison:
Dark Elves [ | ]
"Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge."
Income generated: 250
Scrolls of Hekarti generated: 1 (Eye of the Vortex only)
Growth: +40
Income from all buildings: +45% (all regions in this province)
Grants 8 construction slots in the settlement
Provides Garrison:
Dwarfs [ | ]
"The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor"."
Income generated: 300
Growth: +13
Grants 8 construction slots in the settlement
Provides garrison:
Greenskins [ | ]
"Orcs like a good fort, it makes them feel important when they can shout and fling crap from the walls."
Income generated: 200
Growth: +40
Local recruitment capacity: +1
Grants 8 construction slots in the settlement
Provides garrison:
High Elves [ | ]
"Look upon an Asur city, and let none think the High Elves any less resplendent or mighty."
Income generated: 250
Public Order: +5
Growth: +40
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjacent provinces)
Untainted: +1
Grants 8 construction slots in the settlement
Provides garrison:
Lizardmen [ | ]
"The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas."
Income generated: 200
Public order: +4
Growth: +40
Grants 8 construction slots in the settlement
Provides garrison:
Norsca [ | ]
"Once a great city, now overrun by the mutants, monsters, and madmen of the north. "
Income generated: 625
Public order: +4
Growth: +40
Chaos corruption: +4
Global recruitment capacity: +1
Grants 4 construction slots in the settlement
provides garrison:
The Empire [ | ]
"Cities are massive places, crammed with ramshackle buildings - all teeming with the stench of mankind."
Income generated: 150
Public order: +4
Growth: +40
Grants 8 construction slots in the settlement
Provides garrison:
Tomb Kings [ | ]
"The dark visions of Unlife that emerge from these tombs will, when done, return."
Income generated: 200
Growth: +40
Grants 8 construction slots in the settlement
Research rate: +10%
Provides garrison:
Vampire Counts [ | ]
"When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places."
Income generated: 600
Growth: +40
Vampiric corruption: +1
Grants 8 construction slots in the settlement
Provides garrison:
Building Chain [ | ]
Dwarfs buildings
Regular buildings
Settlement
Settlement in minor cities
Port
The Deeps
Military recruitment
Military support
Defence
Infrastructure
The Deeps buildings
The Deeps
Infrastructure
Strategy
Blockers
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Special and Landmark buildings
Allied outposts
Unique Dwarfs only landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer II only buildings
Military recruitment
Defence
Infrastructure
Unique Settlement Chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in The Southlands
Other unique settlement chains
Total War: warhammer only buildings