Occupied The Awakening Level 1
Category
Special settlement
Costs:Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Order of the Loremasters) & Tomb Kings (except Court of Lybaras): 1300 Court of Lybaras, Hag Graef & The Blessed Dread: 1000 Ironbrow's Expedition, Lizardmen, The Bloody Handz, The Huntsmarshal's Expedition & Vampire Counts (ex. The Barrow Legion): 800 Dwarfs (ex. Ironbrow's Expedition): 1200 Bretonnia, Greenskins (ex. The Bloody Handz), The Barrow Legion & The Empire (ex. The Huntmarshal's Expedition): 1040 Norsca: 500 Build time:Hag Graef, Ironbrow's Expedition, Lizardmen, The Blessed Dread, The Bloody Handz, The Huntsmarshal's Expedition, Tomb Kings & Vampire Counts (ex. The Barrow Legion): 2 Dwarfs (ex. Ironbrow's Expedition): 4 Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), Greenskins (ex. The Bloody Handz), High Elves (ex. Order of the Loremasters), The Barrow Legion & The Empire (ex. The Huntmarshal's Expedition): 3 Norsca: 1
Recruitment
Depends on faction
Effects
Depends on faction
Garrison
Depends on faction
Occupied The Awakening Level 1 is a settlement building in Total War: Warhammer II only available to Bretonnia , Dark Elves , Dwarfs , Greenskins , High Elves , Lizardmen , Norsca , The Empire , Tomb Kings and Vampire Counts .
Effects [ ]
Bretonnia [ ]
"Bretonnian hamlets are are pathethic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels."
Control: +1
Growth: +20
Grants 2 construction slots in the settlement
Provides Garrison:
Dark Elves [ ]
"The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence."
Income generated: 100
Scrolls of Hekarti generated: 1 (Eye of the Vortex only)
Growth: +10
Income from all buildings: +30% (all regions in this province)
Grants 2 construction slots in the settlement
Provides Garrison:
Unlocks recruitment of:
Dwarfs [ ]
"Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond."
Income generated: 120
Growth: +5
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
Greenskins [ ]
"Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way"."
Income generated: 80
Growth: +10
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
High Elves [ ]
"Even the noble High Elves must have humble beginnings. Well, some of them."
Income generated: 100
Public Order: +3
Growth: +10
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
Lizardmen [ ]
"A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city."
Income generated: 80
Public order: +1
Growth: +10
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
Norsca [ ]
"Once a great city, now overrun by the mutants, monsters, and madmen of the north. "
Unlocks technologies: Secrets of the Deep
Income generated: 250
Public order: +1
Growth: +10
Chaos corruption: +1
Global recruitment capacity: +1
Grants 1 construction slot in the settlement
provides garrison:
Unlocks recruitment of:
The Empire [ ]
"The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk."
Income generated: 60
Public order: +1
Growth: +10
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
Tomb Kings [ ]
"The dead return, unaware that what was once their grave is now also their home."
Income generated: 80
Growth: +10
Grants 2 construction slots in the settlement
Research rate: +10%
Provides garrison:
Unlocks recruitment of:
Vampire Counts [ ]
"The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire."
Income generated: 240
Growth: +10
Vampiric corruption: +1
Grants 2 construction slots in the settlement
Provides garrison:
Unlocks recruitment of:
Building Chain [ ]
Tier I - Occupied The Awakening Level 1
Dwarfs buildings
Regular buildings
Settlement
Settlement in minor cities
Port
The Deeps
Military recruitment
Military support
Defence
Infrastructure
The Deeps buildings
The Deeps
Infrastructure
Strategy
Blockers
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Special and Landmark buildings
Allied outposts
Unique Dwarfs only landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer II only buildings
Military recruitment
Defence
Infrastructure
Unique Settlement Chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in The Southlands
Other unique settlement chains
Total War: warhammer only buildings