Occupied The Awakening Level 3
Category
Special settlement
Costs: Dark Elves (ex. Hag Graef & The Blessed Dread), High Elves (ex. Order of the Loremasters) & Tomb Kings (except Court of Lybaras): 5200 Court of Lybaras, Hag Graef & The Blessed Dread: 4000 Ironbrow's Expedition, Lizardmen, The Bloody Handz, The Huntsmarshal's Expedition & Vampire Counts (ex. The Barrow Legion): 3200 Dwarfs (ex. Ironbrow's Expedition): 4800 Bretonnia, Greenskins (ex. The Bloody Handz), The Barrow Legion & The Empire (ex. The Huntmarshal's Expedition): 4160 Norsca: 2000 Build time: Tomb Kings (except Court of Lybaras): 5 Court of Lybaras, Hag Graef, Ironbrow's Expedition, Lizardmen, The Blessed Dread, The Bloody Handz, The Huntsmarshal's Expedition & Vampire Counts (ex. The Barrow Legion): 4 Dwarfs (ex. Ironbrow's Expedition): 8 Bretonnia, Dark Elves (ex. Hag Graef & The Blessed Dread), Greenskins (ex. The Bloody Handz), High Elves (ex. Order of the Loremasters), The Barrow Legion & The Empire (ex. The Huntmarshal's Expedition): 6 Norsca: 1
Effects
Depends on faction
Garrison
Depends on faction
Occupied The Awakening Level 3 is a settlement building in Total War: Warhammer II only available to Bretonnia , Dark Elves , Dwarfs , Greenskins , High Elves , Lizardmen , Norsca , The Empire , Tomb Kings and Vampire Counts .
Effects [ | ]
Bretonnia [ | ]
"Larger settlements may even have a curtain wall surrouding them, with a lone circular tower watching over its sorry denizens."
Control: +3
Growth: +60
Grants 6 construction slots in the settlement
Provides Garrison:
Dark Elves [ | ]
"Gnarled and macabre parapets jut skyward, vengefully grasping at the sky."
Income generated: 200
Scrolls of Hekarti generated: 1 (Eye of the Vortex only)
Growth: +30
Income from all buildings: +40% (all regions in this province)
Grants 6 construction slots in the settlement
Provides Garrison:
Dwarfs [ | ]
"Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks."
Income generated: 240
Growth: +10
Grants 6 construction slots in the settlement
Provides garrison:
Greenskins [ | ]
"When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it's "time ta stop moving"."
Income generated: 160
Growth: +30
Local recruitment capacity: +1
Grants 6 construction slots in the settlement
Provides garrison:
High Elves [ | ]
"The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade."
Income generated: 200
Public Order: +4
Growth: +30
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Untainted: +1
Grants 6 construction slots in the settlement
Provides garrison:
Lizardmen [ | ]
"Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest."
Income generated: 160
Public order: +3
Growth: +30
Grants 6 construction slots in the settlement
Provides garrison:
Norsca [ | ]
"Once a great city, now overrun by the mutants, monsters, and madmen of the north. "
Income generated: 500
Public order: +3
Growth: +30
Chaos corruption: +3
Global recruitment capacity: +1
Grants 3 construction slots in the settlement
provides garrison:
The Empire [ | ]
"The towns of the Empire are walled islands of civilization amidst the unrelenting and hostile wilderness."
Income generated: 120
Public order: +3
Growth: +30
Grants 6 construction slots in the settlement
Provides garrison:
Tomb Kings [ | ]
"These expansive, decadent testaments to death now teem with clamorous, violent Unlife."
Income generated: 160
Growth: +30
Grants 6 construction slots in the settlement
Research rate: +10%
Provides garrison:
Vampire Counts [ | ]
"Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified citizens."
Income generated: 480
Growth: +30
Vampiric corruption: +1
Grants 6 construction slots in the settlement
Provides garrison:
Building Chain [ | ]
Dwarfs buildings
Regular buildings
Settlement
Settlement in minor cities
Port
The Deeps
Military recruitment
Military support
Defence
Infrastructure
The Deeps buildings
The Deeps
Infrastructure
Strategy
Blockers
Resource buildings
Gold
Pastures
Pottery
Iron
Furs
Wine
Timber
Exotic Animals
Gemstones
Dyes
Salt
Marble
Spices
Medicinal Plants
Carved Obsidian
Tusks
Special and Landmark buildings
Allied outposts
Unique Dwarfs only landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
Other unique settlement chains
Total War: Warhammer II only buildings
Military recruitment
Defence
Infrastructure
Unique Settlement Chains in The Old World
Unique settlement chains in Naggaroth
Unique settlement chains in Lustria
Unique settlement chains in Ulthuan
Unique settlement chains in The Southlands
Other unique settlement chains
Total War: warhammer only buildings