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Smaller cousins of Sea Elementals, Oceanids are nevertheless fearsome opponents if their ire is roused.
~ In-game description

Oceanids are a High Elves High Elves monstrous infantry unit introduced in Total War: Warhammer III with Tides of Torment.

Recruitment[]

Summon[]

Description[]

Sea Elementals are living mountains of blue-black water that rear out of the sea in vaguely recognisable shapes, humanoid or bestial, and often with serpentine characteristics. They are immensely destructive, and have control over the seas around them, with the ability to summon raging storms, churning whirlpools, and battering hurricanes. Sea Elementals often fall upon their victims as a mighty deluge, sweeping them from the decks and sinking their ships.

Attributes[]

  • Wh3 dlc27 hef oceanids Monstrous Infantry
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Defender: This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.

Unit Abilities[]

Passive Abilities[]

Strategy[]

Oceanids represent the High Elves single monstrous infantry option and are quite unique, boasting very high melee defence and HP stats, but no armour and only middle offensive stats. On top of this they're elemental, so have physical resistance and are Unbreakable, but crumble if they take too much damage. This adds up to them being excellent holding units against most melee troops, but very vulnerable to ranged, particularly trashy, numerous non-AP units who can pile up the hits on them.

It's a very risky play to try and win the ranged war against the High Elves though, and against most races that they'll generally face in either campaign or multiplayer it's not going to be the main issue. In fact the sort of standard anti-large halberd units that you'd think to use against monstrous infantry are actually quite poor against Oceanids, since their AP damage is pointless and they often don't have enough melee attack to land consistent hits on them. They're overall very effective used as your central bulwark, so long as the rest of your army can cover them against ranged troops and magic attacks.

Gallery[]