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Total War: Warhammer Wiki
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Ogre Camps
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Ogre Camps
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== How camps work == === Benefits === {{Quote|Perhaps the most iconic area of Ogre society is the camp β a great set of buildings (or, often, assorted piles) around a central pot of meat, gristle, beer, and whatever else has been thrown in on this occasion.}} * Can be deployed anywhere, including enemy and neutral territory, as long as the distance and army requirements are met (see restrictions section below). * Generate additional income if in enemy territory as it behaves as an army in [[File:Icon stance raiding.png|frameless|24x24px]] [[Raiding|raiding stance]]. *The garrison can be changed by swapping units to and from any army unlike standard settlement garrisons. You need at least 1 unit in the garrison at all times, and you can abandon the camp by removing the entire garrison, similar to the [[abandon settlement]] building option. *Recruited units can spawn directly in the garrison rather than in the recruiting army. *Must be sieged to be destroyed as it acts as a standard settlement with walls. * Non-recruitment buildings provide a number of positive effects, from major unit [[Money|upkeep]] reductions to global effects. *Exert a sphere of influence, similar to Dark Elves' [[File:Wh black ark schematic.png|frameless|24x24px]][[Black Arks]], which provides a variety of bonuses to armies inside it, such as additional [[File:Replenishment.png|frameless|24x24px]] [[replenishment]], extra [[File:Ogre Kingdoms.png|frameless|26x26px]] [[meat]] resource and access to its local recruitment pool. *Friendly and neutral factions may recruit variety of units depending on the Camp's quality ([[File:Ogre Kingdoms.png|frameless|26x26px]] monstrous infantry) units into a nearby army as mercenaries, which have a corresponding high upkeep. There is a limit of 3 mercenary units per army. ===Restrictions=== *There are distance requirements, between existing settlements and the intended camp location, which must be met. You cannot build camps near each other. *It must be built using an army so you need to move the army to the intended camp location. *Any settlement which is conquered and colonised can only act as a minor camp. This means province capital settlements and even major settlements for other races will also be regarded as minor camps. *The number of buildable camps is limited and can only be increased by researching the technology tree with the first camp unlocked with [[Ogre Kingdoms tech tree|Camp Huddle]]. You can have a maximum of ? camps in the entire campaign regardless of their minor or major status. * New camp buildings require the population surplus resource to create, similar to a [[File:Icon horde.png|frameless|24x24px]] [[horde]], but drawn from a factionwide pool. Each population surplus point requires increasing [[File:Icon growth.png|frameless|24x24px]] [[growth]] amounts and each existing camp increases the population surplus requirement for the following camp construction. *If the camp garrison is destroyed then the camp is also destroyed but only minor camps revert to [[File:Abandoned 256.png|frameless|24x24px]] [[Settlements#Ruins|ruins]] similar to destroyed settlements.
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