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The Ogre Kingdoms tech tree consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.

Technologiess[ | ]

Tech Prerequisite Cost Effects Description
Wh3 main tech ogr 0 0 0Camp Huddle 3 turns
  • Growth Population surplus: 1 for newly deployed camps
  • Ogre camp camp limit: +1
  • Wh3 main prisoners dismember Army Ability: Dismember (all armies)
A couple of Ogres having a conflab quickly becomes a huddle as more and more gather around them.
Wh3 main tech ogr 2 0 0Whetstones Camp huddle 4 turns Melee Melee attack: +5 for Ogre Bulls units Sharper weapons do more damage, something many Ogres learn from watching their butcher at work.
Wh3 main tech ogr 2 0 1Betta Bribes Whetstones 4 turns Diplomacy Diplomatic relations: +10 with Ogre Kingdoms Gold is useful for opening ears to new ideas.
Wh3 main tech ogr 2 1 0Butcher's Spices Whetstones 4 turns Replenishment Casualty replenishment rate: +5% Whatever it is he's using to flavour the meat makes it taste nice, and has some healing properties too.
Wh3 main tech ogr 2 1 1Larger Fire Pits Butcher's Spices 4 tursn Growth Camp growth: +5 A bigger pit allows for more meat to be cooked at one time, so many mouths can be ded in a single sitting.
Wh3 main tech ogr 2 2 0Bigga Spit Butcher's Spices 4 turns Public order Control: +4 The Bigger the spit, the bigger the meal, the more satisfied the diners.
Wh3 main tech ogr 2 2 1Protection Racket Bigga Spit 4 turns Income Income from all buildings: +10% "Somefing could 'appen, yer know? You wouldn't wan' there to be an 'accident', now would yer?"
Wh3 main tech ogr 1 0 0Gnoblar Scavengin' Camp Huddle 4 turns Income Income from raiding: +50% Those pathethic, snivelling Gnoblars can be leashed and made to sniff out the best loot, and more of it too.
Wh3 main tech ogr 1 0 1Ridin' Stick Gnoblar Scavengin' 4 turns Charge Charge bonus: +12% for cavalry units Some mounts are disobedient and others are just plain dangerous, so it's sometimes necessary to "put a bit of stick about" to keep them in line and focused on the task at hand.
Wh3 main tech ogr 1 1 0Camp Foragin' Gnoblar Scavengin' 4 turns Growth Camp growth: +20 when in enemy territory Once you get a handle on the local food supply, things start to come together quite well, quite quickly, regardless of how far the Ogres are from home.
Wh3 main tech ogr 1 1 1Saddlesore Cream Camp Foragin' 4 turns Experience Recruit rank: +1 for cavalry units All that riding makes one a bit "sensitive and hurty", but this miracle substance, made from the bile leftover from certain types of dinner, works wonders, and in no time.
Wh3 main tech ogr 1 2 0Dinner Gong Camp Foragin' 4 turns Public order Control: -4 in enemy provinces where an army is present Now the whole camp can eat together - bringing a bit of decorum to proceedings, you might say. Almost.
Wh3 main tech ogr 1 2 1Gold Standard Dinner Gong 4 turns Income Income from sacking and looting settlements: +25% The only forms of currency Ogres will accept are food and gold. When many tribes are working together, agreeing on a standard is vital if healthy relations are to be maintained.
Wh3 main tech ogr 0 2 0Ogre Throng Requires 1 technology:
  • Dinner Gong
  • Bigga Spit
  • Growth Population surplus: 1 for newly deployed camps
  • Ogre camp Camp limit: +1
  • Wh3 main prisoners butcher Army Ability: Butcher (all armies)
When several smaller Ogre camps become large enough and touch, a bigger gathering - a throng - is formed.
Wh3 main tech ogr 2 3 0Ravening Hordes Ogre Throng Military spending Upkeep: -5% for all Ogre units Keep 'em hungry, keep 'em mean.
Wh3 main tech ogr 2 3 1Fire Mouth Tribute Ravening Hordes Firebelly Hero capacity: +3 for Firebellies The volcanic peak kills many when it erupts, so making sure the Fire Mouth gods are appeased should be high on any self-respecting leader's list of things to do.
Wh3 main tech ogr 2 4 0Preachers of Fire Ravening Hordes Firebelly Hero capacity: +2 for Firebellies "The Firebellies are comin' - time for a feast! Who's for some flametoad and devilpepper curry?"
Wh3 main tech ogr 2 4 1Warpstone Rub Preachers of Fire
  • Plague Chance of a plague spreading: -15%
  • Attrition Attrition: -50% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition
Applying Warpstone to steaks before cooking them keeps the number of mutations down.
Wh3 main tech ogr 2 5 0Gone-Off Meat Preachers of Fire Meat Meat generated: 5 (all armies) This meat's well past its best, but hardy Ogre constitutions can probably still handle it. The price reflects this.
Wh3 main tech ogr 2 5 1Trade 'Relations' Gone-Off Meat Income Income from trade: +5% for every ally Simply promising not to eat the foreign envoys puts trade negotiations on a better footing from the outset.
Wh3 main tech ogr 1 3 0Contract Scrawls Ogre Throng Treasury Treasury reward from contracts: +50% Even Ogres know that keeping records of agreements can avoid the more violent forms of disagreement further down the track; simply sign your name with an 'X'.
Wh3 main tech ogr 1 3 1Bait the Trappers Contract Scrawls Gnoblar Trappers delight in tormenting smaller animals and following Ogre Hunters into battle. Baiting them beforehand ensures that only the fastest, most intrepid candidates may attend.
Wh3 main tech ogr 1 4 0Live Bait Contract Scrawls
  • Treasury Recruitment cost: -10% for Gorgers
  • Weapon damage Weapon strength: +20% for Gorgers units
Gorgers like their meat raw or recently slaughtered, so the best kind of bait is the kind's still wriggling.
Wh3 main tech ogr 1 4 1Ogre Breath Live Bait Experience Recruit rank: +2 for Ogre Bulls units Eating crushed limestone reduces cases of 'Ogre Breath' enough so the Ogres can stand closer together and fight in ranks.
Wh3 main tech ogr 0 8 0Bigga Tents Live Bait
Preachers of Fire
  • Growth Population surplus: 1 for newly deployed camps
  • Ogre camp Camp limit: +1
It's a bit fiddly, but some Ogres have a natural affinity for such things, and are able to make tents big enough to house a huddle or more.
Wh3 main tech ogr 1 5 0Battlefield Butchery Live Bait Meat bundle Meat gained from battles: +10% Every last ounce must be scoured from the bones. Nothing should be wasted.
Wh3 main tech ogr 1 5 1Over-Eatin' Battlefield Butchery Growth Growth: -100 (armies in enemy region) Though it tends to lead to gut-aches and even-more-chronic flatulence than usual, there's sense in depriving the enemy supplies, so they have to fight you in a weakened state.
Wh3 main tech ogr 0 3 0Tribal Gathering Requires 1 technology:
  • Gone-Off Meat
  • Battlefield Butchery
  • Growth Population surplus: 1 for newly deployed camps
  • Ogre camp Camp limit: +1
  • Wh3 main prisoners massacre Army ability: Massacre (all armies)
Here, all the Ogres of the tribe sit together in one place to eat and make plans (chiefly, to eat even more).
Wh3 main tech ogr 2 6 0Better Plunder Tribal Gathering Armour Amrour: +10 for Maneaters units The Maneaters have spent their long lives accumulating wealth abroad on campaign as mercenaries for foreign powers, which has given them a nose for the best plunder.
Wh3 main tech ogr 2 6 1Choosiest Weapons Better Plunder Weapon damage Weapon strength: +10% for Ironguts units As the Tyrant's super-hard elite guard, Ironguts naturally get the best armour and weapons available to the tribe.
Wh3 main tech ogr 2 7 0Mournfang Scent Better Plunder Experience Recruit rank: +2 for Mournfang Cavalry units The natural musk of a mighty Mournfang, bizarrely, will attract other animals - ones you want to trap, kill and bung on a spit over the fire with haste.
Wh3 main tech ogr 2 7 1Sky-Titan Defences Mournfang Scent Supplies Defensive supplies: +500 per turn when under siege (factionwide) The megalithic defences of this long-gone race were built into the mountains themselves. It's not completely beyond the Ogres to work out how to use them, but almost.
Wh3 main tech ogr 2 8 0Trade Negotiator Mournfang Scent Income Income from trade tariffs: +10% This one's not much of a talker, but more of an imposing presence who cracks his knuckles a lot, which speaks volumes to his opposite numbers.
Wh3 main tech ogr 2 8 1Scrap Collectors Trade Negotiator Military spending Upkeep: -50% for Gnoblars and Gnoblar Scraplauncher units If you hit, throw and generally abuse them enough, Gnoblars occasionally have good ideas - in this instance, a Rhinox-drawn scoop for picking up all the scrap.
Wh3 main tech ogr 1 6 0Trapper's Instincts Tribal Gathering Icon effects ambush Ambush success chance: +25% After a while spent trapping for a hunter, a Gnoblar Trapper develops a sense - as well as a nose - for their prey.
Wh3 main tech ogr 1 6 1Sinew Bindings Trapper's Instincts Weapon damage Weapon strength: +10% for Ogre Bulls units Winding sinew around weapon handles makes for better grip, which in turn makes them easier to wield.
Wh3 main tech ogr 1 7 0Camp Site Cullin' Trapper's Instincts Growth Population surplus: 3 for newly deployed camps Determining the best place to set up camp? It's a process of elimination.
Wh3 main tech ogr 1 7 1Finder's Fee Camp Site Cullin' Treasury Treasury reward from contracts: +10% It's important to discuss payment from the outset to prevent things going south at a later juncture.
Wh3 main tech ogr 1 8 0Iron-Capped Teeth Camp Site Cullin' Weapon damage Weapon strength: +5% for Sabretusk Pack, Stonehorn, Gorgers, and Giant units Iron makes teeth better, so they cause more damage. Obviously.
Wh3 main tech ogr 1 8 1Tribal Tribute Iron-Capped Teeth Income Income from camp buildings: +30% Understanding that the Tyrant's tribute must be paid, no matter how well things went, is essential if you want to carry on living.
Wh3 main tech ogr 0 4 0Big Migration Requires 1 technology:
  • Iron-Capped Teeth
  • Trade Negotiator
  • Growth Population surplus: 1 for newly deployed camps
  • Ogre camp Camp limit: +1
Signalling that the several tribes that make up an Ogre kingdom are on the move, as a single, brutish, hungry horde.
Wh3 main tech ogr 1 9 0Mercenary Tithe Big Migration
  • Diplomacy Diplomatic relations: +10 with all factions
  • Treasury Treasury reward from contracts: +10%
A portion of payment extracted for services rendered to others is always sent home. It's just respectful.
Wh3 main tech ogr 1 10 0Heavier Gut Plates Mercenary Tithe Charge Charge bonus: +10 for Crushers units All the better for smashing the foe to bits with.
Wh3 main tech ogr 1 10 1Mawtooth Fealty Heavier Gut Plates Defence Melee defence: +4 for camps At the heart of every camp lies the Mawtooth stone. The Ogres will fight harder, and with every last breath and ounce of strength, to ensure it is protected.
Wh3 main tech ogr 1 11 0Bigga Camps Heavier Gut Plates Growth Population surplus: 3 for newly-deployed camps A larger campsite means more groupings of tents, and therefore more Ogres gathered in one place - multiplying the threat level many times over.
Wh3 main tech ogr 0 5 0Stonehorn Breeding Big Migration Treasury Recruitment cost: -25% for Stonehorn units These enormous, woolly beasts are notoriously dense, even by Ogre standards, and therefore require a bit of 'encouragement' in the breeding department.
Wh3 main tech ogr 0 6 0Stop it Rottin' Stonehorn Breeding Military spending Upkeep: -5% for infantry units Believe it or not, it's not always possible to eat all the available meat in one go, so it's necessary to develop preservation techniques if you don't want to see good food go to waste.
Wh3 main tech ogr 0 7 0Huntin' Tricks Stop it Rottin' Meat bundle Meat provided by camps: +50% As it turns out, many of the Ogres' natural prey are a bit thick and can be tricked into giving up their lives without expending too much effort.
Wh3 main tech ogr 2 9 0Belonging to da Maw Big Migration Corruption Corruption: -2 (all provinces) Some hungry Ogre souls were born to serve the Great Maw.
Wh3 main tech ogr 2 10 0Butcher's Apron Belonging to da Maw Magic campaign Winds of Magic power reserve change: +20% when increasing (all armies) Recipes and spells are scrawled upon the aprons of the Slaughtermasters and Butchers, steeping them in magic and causing them to absorb even more of the stuff.
Wh3 main tech ogr 2 10 1Stolen Black Powder Recipe Butcher's Apron
  • Ammo Ammunition: +10% for Ironblaster units
  • Accuracy Range: +10% for Ironblaster units
  • Icon stat reload time force Reload time reduction: +10% for Ironblaster units
Scrolls appropraited from Cathay have revealed their deadly secrets...
Wh3 main tech ogr 2 11 0Sky-Titan Plateaus Butcher's Apron Ogre camp Camp limit: +1 for every level 5 camp built The long-abandoned fortresses of the, rarely, if ever-assailed Sky-Titans make ideal campsites for the brighter Ogre tribes.
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