“ | From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all. | „ |
Orc Arrer Boyz are a Greenskins missile infantry unit introduced in Total War: Warhammer.
Recruitment[ | ]
- Greenskins
- Unlocked with: Fightin' Pit
- Crooked Moon
- Unlocked with: Fightin' Pit (requires ownership of Karak Eight Peaks)
Description[ | ]
Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".
Attributes[ | ]
- Missile Infantry
- ▲ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
- ▼ Poor Accuracy: This unit's attacks are prone to go stray.
Scrap Upgrades[ | ]
Combat Skinsacks[ | ]
- Cost: 55 Scrap
- Ammunition: +20%
- Reload time reduction: +15%
- Technology Required: Scrap Arrers
Betta Bows[ | ]
- Cost: 30 Scrap
- Range: +20%
Wizardly Weapons[ | ]
- Bonerattlaz faction only
- Cost: 50 Scrap
- Passive ability: "Wizardly Weapons"
Strategy[ | ]
While Orc Arrer Boyz on paper may not seem very effective, en masse they can be very useful. Their armour piercing is quite decent for their cost, meaning that 3 or 4 units can shred through many enemies given enough time. They also have decent melee stats/hit hard in melee, meaning they can fend off or at least damage harass units that get in their face.