Hide (forest): This unit can hide in forests until enemy units get too close.
Orc Big 'Uns is a Greenskins melee infantry unit in Total War: Warhammer. The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart.
In many tribes the largest Orcs band together into a mob that is accurately, if not imaginatively, called the "Big 'Uns". These warriors are bigger, stronger and even fightier than regular Orc Boyz. Those that survive their stint with the Big 'Uns often go on to become Bosses, Big Bosses, or even Warbosses. In the meantime, they form an elite unit that quickly gains the reputation of being the hardest-hitting mob in the tribe - a claim they are only too eager to show off to any foes or rivals that get in their way. Only one mob can "be da best", so Big 'Uns are mercifully rare in each Greenskin tribe!
↑Bigger & 'Arder: The heaviest, strongest and meanest of Orcs, Big 'Uns are eager to prove it against enemies of all sizes.
↑Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Big 'uns are similar to da Boyz, with a bigger emphasis on damage dealing. They lose a shield, but gain some armor, a bonus vs. large, and better melee stats. As such, Big 'uns should never comprise the entirety of your frontline (from a multiplayer persepective), but can form a healthy majority of it should you want their extra damage dealing. They can do solid damage against large units if they can catch them. Avoid ranged fire, as their armor will not protect them for very long.