Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Orc Boar Boyz
Wh main grn boar boyz.png
Shock cavalry boar.png
CategoryShock Cavalry
Unit size45
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 162
Icon stat health.png Health: 110
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 60
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 46
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 30%
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Orc Boar Boyz is a Greenskins cavalry unit in Total War: Warhammer. Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts.

Description[edit | edit source]

Most Orc Boar Boyz mobs have colourful titles - "Da Tuskers", "Snortin' Wreckas", "Line-Smashas" and so on. Many bear crude board imagery on their banners and shields, depicting tusked skulls, bloody hoofs, and the like. When not carried in battle, such gear of war hangs atop the stockade pens that enclose the war boars. It is common practice to stack any trophies, like severed heads or enemy banners, around the boar enclosure. Boar Boyz take advantage of their elite status, lording it over all other Greenskins save leaders and Black Orcs. It is natural in some tribes for a mob of Boar Boyz to develop into Big 'Uns. The combination of especially large and powerful Orcs atop war boars makes for even more devastating charges and, not surprisingly, even greater swagger and bravado around the Greenskin camp.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

Click here to add a strategy!

Like any shock cavalry, they are best used to hit an enemy unit then running after ten seconds. They do their best work hitting missile units and units already fighting your boyz from behind. Be sure to keep an eye on them because they can't survive a protracted engagement.

This variant of the boar boyz has the highest melee defence at 22 which shows that this unit is not meant to be used as melee cavalry nor should it focus on winning a cavalry engagement without support from other units.