Orc Warboss

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Orc Warboss
Wh main grn orc war boss.png
CategoryGreenskins Lord
Unit size1
Icon treasury.png Cost (MP): 1000 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 3315
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 36
Icon stat attack.png Melee Attack: 58
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 60
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 30%
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Orc Warboss is a Greenskins melee infantry unit in Total War: Warhammer. Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.

Description[edit | edit source]

Orcs are led by the biggest and brawniest of their kind. These hulking individuals have pummelled their way to the top in a culture where only the strongest survive. Orc leaders do not rise above the knock-down brawls so common amongst their race, they thrive on them - at least until they are toppled by a still mightier challenger. Having established dominance over all competitors, Orc leaders take control of a mob or, if they are strong enough, an entire tribe. Any who question the right of the leader to rule must be slain, driven off or spectacularly beaten into submission.

Attributes[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Abilities[edit | edit source]

Items[edit | edit source]

Mounts[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

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The Warboss is as blunt and straightforward, well, as an Orc. He smashes his enemies with strong melee prowess and that is about it. His armour piercing is higher than his base damage which is unlike the Night Goblin Warboss.

Notably, he has access to a Wyvern mount which allows your lord to fly which only Azhag the Slaughterer on Skullmuncha can do. This option of mobility cannot be ignored. Wyvern units inflict Poison! which goes a long way towards making the Warboss a fearsome combatant. That on top of their mobility is a strong combo against most enemies.

That being said, he is a very basic unit that can be beaten through magic, missiles, or simply kiting away from him and destroying his army. A Greenskins player is best bringing this if they want to save on their Leadership and spend more money on an elite army or otherwise throw an opponent off guard.