|Please help spruce up this article by adding an image. New images can be uploaded here or by clicking on a red image link.|
These specially trained Skaven are experts at goading their charges - ferocious, half-mad creatures who can turn and attack with no warning. For this reason, Packmasters are themselves cagey and fierce warriors or, if they are not, they quickly end up as another meal for their merciless packs. It is common practice for Clan Moulder to sell both beast packs and Packmaster handlers to the highest bidder. In this way, Packmasters leave Hell Pit to serve under Warlord clans across the globe. Some clans, not fully trusting Clan Moulder, will buy beast packs but insist on supplying their own Packmasters.
Goading such creatures into battle is an exact science, and many clans who attempt their own handling are soon after savaged by their own rat-beasts. Some few clans, notably Clan Krizzor of the Dark Lands, have an affinity for developing their own Packmasters, but none save Clan Moulder produce enough to sell to other clans. The whip is a favoured weapon and beast-driving tool, and Packmasters quickly learn to become experts with the long lash. A Packmaster is adept at using his whip to direct the feral packs, or, when engaged in combat, to snap the weapon at the enemy - attacking over the heads of Giant Rats or between the hulking Rat Ogres. Those that can afford such luxuries can upgrade their whips to something that delivers even more pain.
- Replenish Troops with the Flesh Snatcher skill
Constant Local Effects
- Stimulate Growth
- Discover Under-Cities
- Settlement: Damage Building
- Hero: Wound (can be additionally boosted by unique Hero Catcher skill)
- Army: Hinder Replenishment
! Anti-Large ! Charge Defense Against Large Foes
Battle Traits and Abilities
The Packmaster has got a Bonus vs. Large.
- Missile Resistance: 15%
- Charge Defense vs. Large
- Hide (forest)
- Immune to Psychology
- Scurry Away!
- Running with the Pack
- Tide of Death
- Tide of Pox
- Shock Collar
The Brood Horror. It removes his Anti-Large Bonus, giving a heck of AP bonus instead, and makes him Cause Fear and Terror, grants the Hero Siege Attacker, Regeneration and Frenzy. It also makes his attacks poisonous. Note that the Hero will be considered a Moulder Monster unit.