Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
Paladin is a Bretonnia melee infantry unit introduced in Total War: Warhammer. The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name.
Paladins are powerful heroes renowned through Bretonnia for their chivalry and feats of arms. Many of them are high-ranking nobles, holding titles such as earl or baron, while others hold warrior titles like marshal or warden. Paladins are powerful fighters, and make good leaders for units of Knights. Most Paladins are elite Grail Knights, having supped of the Lady's cup and attained everlasting life. Their courage, valour and loyalty are beyond reproach, and they defend the palaces of the Lady to the death. Considered by the people as paragons of society, Paladins attract crowds when they visit, held aloft by all as the very pinnacle of Bretonnian chivalry and brilliance.
↑Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
The Paladin is a strong melee hero with a focus on dealing damage and supporting other Lords/heroes. Notably, they have a bonus vs. large that helps them duel other large units. Paladins have a respectable, but not immense amount of armour-piercing damage.
In Multiplayer a two paladin goon squad on Pegasi are a deadly combination that can work down most monsters/lords quickly.