Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Peak Gate Guard
Wh dlc06 dwf peak gate guard.png
CategoryHammer Infantry
Unit size75
Icon treasury.png Cost (MP): 1450 (1450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 362
Icon stat health.png Health: 92
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 28
Icon stat attack.png Melee Attack: 54
Icon stat defence.png Melee Defence: 47
Icon stat charge bonus.png Charge Bonus: 18
Resistance magic.png Magic Resistance: 25

Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armour-Piercing Damage: 40
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Peak Gate Guard (Hammerers) is a Dwarfs melee infantry unit. All Karaks are defended with vigour, but none hold the line with as much determination as these hammer-wielding guards.


The Peak Gate Guard are a renowned regiment of Dwarf Hammerers who protect the gates of Karak Norn.

All Karaks are defended with vigour, but none hold the line with as much determination as these hammer-wielding guards. They are equipped with lacquered, sapphire-tinted armour and wield mighty greathammers, superior even to those used by other Hammerers, that can sunder even the most durable of armours.


  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armour-Sundering: The armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.


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The Peak Gate Guard are one of the heaviest damage dealing units in the game. They have high melee defence and attack, crazy high leadership, and strong armour. On top of that, they sunder armour which makes them particularly well suited to armored units or other elite infantry. While they are best served in that role, they can do a hefty amount of damage to a large target as well if they can hold it in place.

They also are one of the few Dwarf units to have magic attacks, which is relevant against units with physical resistance or other elite infantry like Phoenix Guard or the Wood Elves Forest Spirits.

These Dawi are a force to be reckoned with, although they come at a high cost and must be protected from the missiles of the enemy.