Total War: WARHAMMER Wiki
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Wh main unit contact poison Poison! is an attack contact effect which provides a temporary medium Modifier icon armour piercing ranged armour-piercing missile damage, Modifier icon armour piercing armour-piercing weapon damage, Icon Stat Ranged Damage Base base missile damage, Icon Stat Damage Base base weapon damage Icon stat speed speed and Vigour vigour Unit effect negative debuffs to an enemy unit when hit. It is the classic weakening attack effect in the Total War: Warhammer game series. Attacks imbued with Poison! are said to be poison attacks.

As a contact effect, it only triggers when the blow is successful and actually lands on enemies. However, as long as the attack is successful, poison will always trigger, cannot be negated by resistances of any sort, does not stack and can be constantly refreshed.

An attack contact effect applies to melee attack and/or missile attack so it is possible for a unit to have poison on one or both of its damage channels. It can be devastating in missile units which can slow, fatigue and ultimately weaken incoming enemy units.

References to poison usually include poison and poison! with an exclamation mark (!). The effect is called poison! and the attack is imbued with the poison effect.  

Effects

  • Modifier icon armour piercing ranged Armour-piercing missile damage: -15%
  • Modifier icon armour piercing Armour-piercing weapon damage: -15%
  • Icon Stat Ranged Damage Base Base missile damage: -15%
  • Icon Stat Damage Base Base weapon damage: -15%
  • Wh main unit contact poison Poison! (10 seconds)
  • Icon stat speed Speed: -15%
  • Vigour Vigour: -18%

Notable units

Greenskins

Vampire Counts

Warriors of Chaos

Beastmen

Bretonnia

Wood Elves

Dark Elves

Lizardmen

Tomb Kings

Skaven

Items which enable poison attacks

Items:

Mortuary Cult

  • Fang of Qu'aph
  • Ouroborous

Legendary:

Other:

Spells

Followers which enable poison attacks

Followers:

TWW1

TWW2

Notes

  • Poison! vigour reduction increase a unit's fatigue per tick. For example, a unit engaged in combat normally gets 19 fatigue/tick. When poisoned, it's now 22 fatigue/tick.
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