Total War: WARHAMMER Wiki
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The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away!

Poisoned Wind Mortars are a Skaven Skaven missile infantry unit introduced in Total War: Warhammer II with The Shadow and the Blade.

Recruitment[ | ]

Description[ | ]

The Poisoned-Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of poisoned-wind globes at a much greater range than a lone Globadier could ever hope to achieve.

This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily squealed directions, a team of Poisoned-Wind Mortar has the ability to fire their weapon on the go or fire indirectly at the enemy. Such a situation where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.

When in combat, as the bulk of the firing apparatus can be strapped upon a crew member's back, the Weapons team can advance and catch up alongside Skaven infantry blocks, pausing momentarily to lob high-arching shots onto distant targets, before scurrying forward to keep up with the rest of the army.

Attributes[ | ]

  • Wh2 dlc14 skv missile infantry poisoned wind mortar Weapon Team
  • Poison Wind Globes: Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poison Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience.
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Strategy[ | ]

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An effective bombardment unit that adds to the deadly ranged weapons at the Skaven's disposal. Notably, the Poisoned Wind Contact Effect does affect friendly units, so beware when shooting. Or don't and accept that those Skavenslaves probably weren't that important anyways. Regardless, the damage over time allows them to very effectively whittle down healthy units.

Their high firing arc makes them excellent in Siege battles, where they can bombard ramparts and enemies behind walls or other obstructions.

Notably, their accuracy is not the best. The arcs they do are also fairly high so hitting a moving unit can be decently unreliable. Their longer range makes them more effective than Poison Wind Globadiers, allowing more time for the damage-over-time effect and at a farther distance from the enemy.

Cannons, Jezails(Crane Gunners, Deck Gunners, Warplock Jezails), and arguably Waywatchers are direct counters to Poisoned Wind Mortars. Target these units types first if you are relying on Poisoned Wind mortars as your main damage dealer.

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