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== Bug Fixes == === CAMPAIGN === * Slight overall improvements to both framerates and loading times. * Empire dilemma reinforcement battles no longer apply a trespassing penalty if no military access pact is present. * The Moot can now be returned to its respective Elector Count correctly. * Fixed missing lightbeam effect on Archaon. * Fixed issue causing mortar War Wagons to become unavailable for recruitment when the forge building is upgraded to Tier 5. * The Strider attribute now functions correctly (previously Strider only functioned when the unit innately had Strider. Strider now also functions if granted by an item, skill, trait or any other dynamic source). ** The following units have been updated to correctly show the Strider attribute (this is only a visual change with the exception of units marked with *) *** Cylostra Direfan *** Damned Paladin *** Damned Knights Errant *** Damned Knights of the Realm *** Damned Questing Knights *** Syreens *** Shadewraith Gunners *** Clan Angrund Ancestor Heroes* *** The Green Knight *** Cairn Wraiths *** Hexwraiths * Empire, Bretonnia, Norsca and Beastmen now correctly have a cooldown to their confederations when played by the AI (this goes a long way towards tackling good factions being too powerful in campaign). * Fixed an issue where a soft lock could occur when opening a full screen panel (i.e. diplomacy when a mission panel is open). * Fixed sea storm VFX spacing in Eastern Gulf of Lustria region to improve visibility of storms causing attrition. * Ptra’s Necrotect no longer gains experience. * Black Arks now gain experience. * Ikit Claw’s Warpstone Telescope chain now available to all Skaven. This allows Ikit Claw’s quest chain to be completed when confederating him. * Wild Riders are now displayed as Shock Cavalry. * Added mountain climate preference to Balthasar Gelt’s faction effects for clarity. * The Shrine of Manann no longer uses a placeholder icon. * Stirland now receive a fealty bonus when the Moot is returned to them by another Elector Count. * Tower of the Sun now correctly uses minor settlement buildings instead of major ones. * The Skaven Bell Polisher follower now spawns much less frequently but can be equipped to any Skaven character. * Corrected Queen Bee skill, so that enemy agent success chance is properly reduced. * Added Raise Dead pools to all provinces currently missing them. * Fixed an issue where a secession event triggered by low Fealty would not initiate a war correctly via the dilemma. * Fixed an issue introduced in the last hotfix where declaring war on an Elector Count wouldn’t apply the Imperial Authority negative after certain political events had happened. * Fixed an issue where Norsca could not occupy Wrecker’s Point. * Sootson’s Guns (Mortar) now counts towards Beast Slayer quest objective of recruiting one mortar. * Rite of Sotek now properly causes attrition again. * Lord Mazdamundi’s Sunburst Standard of Hexoatl quest can now be completed when he is confederated by Nakai the Wanderer. * Boris Todbringer can now use his mount skills without the Beastmen DLC installed. * Save games that require the Steps of Isha DLC will now correctly communicate this in their tooltip. * Skullsmasherz Tribe are now immune to mountain attrition. * Lord Mazdamundi’s Cobra Mace of Mazdamundi can now be completed when he is confederated by Nakai the Wanderer. * Elector counts tooltip will no longer cut off in various languages. * Fixed Brayherd armies previously not spawning for Blooded Axe, Manblight, Ripper-Horn, and Shadowgor Tribes. * Fixed an issue causing the Cohort of Huatl (Sacred Kroxigors) to get poor results during autoresolve. * Clicking the Electoral Machinations help page button will now take the player to the Imperial Authority help page instead of the Intrigue at Court help page. * Reinforcement events for the Empire will no longer incur a trespassing penalty. * Fixed game freeze when gifting more than 255 temples to a single old one when playing as Nakai the Wanderer. * Fixed Gor-Rok’s victory conditions in Mortal Empires so that they no longer mention The Empire. * Rebalanced vocalisations which occur as a result of UI interaction. * The Deviant trait for High Elves no longer uses green text for the corruption effect. * Missing UI-click sound effect was added for Shield of Chaqua special ability. * Occupied Elven Colonies now allow Spearmen and Archers to be recruited. * Brayheard Destroyed events will now display the correct characters. * Brayheard Battle Result events will now show the correct results. * Removed “also” from effect text in the Temples of the Old Ones panel, where the Defenders of the Great Plan faction are buffed by one of the temple effects. * Gor’Rok’s Shield of Aeons quest can now be completed when he is confederated by Nakai the Wanderer. * Fixed multiple end turn crashes. * Gor’Rok should now hold his mace correctly on the campaign map. * Fixed an issue where multiplayer save games could not be loaded. * The Red Duke can now use his mount skills without the Wood Elves DLC installed. * Income from vassal tribute should no longer be capped at 25000 for Nakai the Wanderer. * Kroq’Gar’s Hand of Gods quest can now be completed when he is confederated by Nakai the Wanderer. * Various localisation fixes in multiple languages. * Tehenhauin’s Plaque of Sotek quest can now be completed when he is confederated by Nakai the Wanderer. * Fixed an issue that was causing holes in the Mud Isle terrain. * Fixed a typo in Markus Wulfhart’s How They Play text. * Elector Counts title now localised. * Downloadable Content section is now correctly localised in all languages. * The campaign movies no longer show culture-specific videos for factions that have DLC specific videos associated with them. * Certain roads in the Southlands now no longer causes armies traveling on them to suffer attrition. * Correctly localised some advice referring to Elector Counts. * Correctly localised some advice referring to Defense of the Great Plan. === BATTLE === * Slight overall improvements to both framerates and loading times. * Malagor no longer ignores shallow water penalties. * Old vigour loss reduction effects have been updated to show numbers instead of medium, large, small, etc. * Fixed an issue with war machine, war beast and chariot riders being scaled incorrectly in cases where there is more than one rider. * The Sunmaker now properly deals fire damage with its explosions. * Rock-dropping abilities no longer deal fire damage. Only fire rocks deal fire damage. * Arrows of Aqshy ability now correctly deals fire damage. * War Hydra fire breath now correctly deals fire damage. * Warp Lightning now correctly deals magical damage. * Unique RoR unit colours now display correctly when playing as The Blessed Dread. * Fixed an issue where the Death Runners class definition was set to missile infantry instead of melee infantry. * Fixed an issue where Ushabti (Great Bows) and the RoR version were part of the Missile Chariot cap grouping in Custom Battle. * Fixed several issues where unit banners were mounted too low on all Harpy units, Dark Elf Black Dragon and Dark Pegasus mounts. * For players who own the Blood for the Blood God II effects pack, dismemberment has been enabled on the following units Dreadlord (All), Supreme Sorceress (All), Sorceress (All), Death Hag, Khainite Assassin. * Chariot articulation has been adjusted and fixed across all chariots, improving their reliability when turning and reducing the amount of visual issues where a chariot could clip into itself. * Hawk Riders can no longer secure capture points (flying units should not be able to secure capture points). * The skill Strike the Runes now correctly reduces rune cooldown for the Runelord’s master version of each rune. * Veil of Shadows will no longer cover units in blood. * Runelords using Anvil of Doom no longer look like they have been possessed by the most chaotic of demons when loaded into campaign battles. * Players can no longer generate armies that exceed unit caps in quick battles. * Moved reinforcement lines on one of the island maps to a more standard position to prevent strange reinforcement behaviour outside of the playable area. * Norscan Wolf Chariots splash-attack area size has been increased. * Empire Infantry line “Die Traitor!” will no longer trigger as frequently. * Warplock Jezzail trails will no longer fade too quickly and are now visible from a distance. * War Wagons will no longer say “Outriders!” when selected. * Carroburg should not be using the Sigmar Statue map anymore. * Felix’s dagger will no longer clip through his chainmail during animations. * The Corpse Lifespan will now revert to recommended settings correctly. * Fixed a crash that could occur when changing graphics settings during battle. * Fixed scaling issues which could occur on heroes and lords mounting vehicles and chariots. * Fixed an issue causing Crossbowmen fielded by the Pilgrims of Myrmidia Rogue Army to T-pose in battle. * Increased the size of the Razordon projectile VFX. * Marauader Chieftain no longer loses passive Rage when removing other abilities. * Wulfrik now uses the Lord version of Rage instead of the unit version. * VFX will no longer be culled on some maps when graphics settings are on medium. * Removed unnecessary hard collision areas on High Elf minor settlement map and smoothed out some terrain. * Setting a formation while in the deployment phase of the battle will no longer cause some units to inch further and further away from the rest of the army.
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