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Potion of Speed Update
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Potion of Speed Update
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=== KNOCKDOWN CHANGES === We’ve made a significant change to the knockdown system, which unfairly punished heavily armoured units. * The knockdown system works like this: when a unit is knocked down, it enters a knockdown idle state where it stays on the ground for a while. This time is determined by a random roll between 0.7 and 2 seconds. The unit’s armour is then multiplied by 0.02 and added to the knockdown time. Practically this means that units would add 0.5 seconds to their knockdown time for every 25 armour they had * We’ve now removed armour from the calculation and knockdown time is only determined by the roll now. As a rule, this means that heavily armoured units will be getting up substantially faster after being knocked down
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