Start a Wiki
Sign In
Don't have an account?
Register
Sign In
Total War: WARHAMMER Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Daemons of Chaos
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
Sign In
Don't have an account?
Register
Sign In
Explore
Fan Central
Current
Total War: Warhammer Wiki
11,769
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Daemons of Chaos
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
Editing
Potion of Speed Update
(section)
Back to page
Edit
VisualEditor
History
Purge
Talk (0)
Edit Page
Potion of Speed Update
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Campaign Balance Changes == * The Cult of Sotek will now gain Sacrificial Offerings after battles, scaling with the enemy army’s strength. You may still gain 50 additional Sacrificial Offerings using the Mark for Sacrifice post-battle option * Swapped Scavenging Runs and Strength in Numbers on the Skaven tech tree, making it optional to grab the Expendable trait for your Clan Rats * Added new late game dilemma for Reikland to spend excess Prestige * Elector Counts with non-aggression pacts with the player are now much less likely to secede from the Empire * Added Slave income bonus to Dark Elf starting technology Choose or Die!. The tech is no longer automatically gifted at the start of a campaign * Helman Ghorst’s research rate bonus has been decreased from 30% to 20% * Azhag the Slaughterers’ research rate bonus has been decreased from 25% to 20% * Increased Lizardmen research rate granted by the alignment of crafting from 1% per rank to 2% per rank * The pirate cove building Smuggler’s Cove now grants 3% research instead of 2% * The Skaven engineering chain now grants 4-8% research rate instead of 3-6% * Tomb King settlements now grant their research rate incrementally as they rank up, instead of all at the first tier * The Norscan Marauder Chieftain’s personal tree has been updated for parity with other lords. All skills now require 2 points to max instead of 3 and provide benefits on par (or exceeding!) the generic personal line * Added effect bundle that increases region vision based on local public order * Bretonnian Heroes now gain immortality when achieving a Grail Vow * The Questing Vow now provides 10% weapon strength instead of 5 flat armour-piercing damage for Lords * Skaven economy adjustments: Increased scaling and base income of all buildings, removed Tier 1 and Tier 2 Energy building and reduced effect to 30,40,50% from 80,90,100% * Fixed an issue where the Sacred Kroxigors RoR unit was getting poor results during autoresolve ** Updated the following characters skill trees to include Greater Arcane Conduit Instead of Arcane Conduit: *** Teclis *** Slann Lords *** Mazdamundi *** Kroak *** Morathi * Updated several WARHAMMER I Lord and Hero starting traits with slightly improved effects across the board. * Added new skill Manifold Sorcery to Teclis. * Teclis no longer loses access to bound Fireball when taking the Flames of the Phoenix skill. * Vampire Counts AI now absorbs the Rival Vampires at the start of a campaign. * Embedded heroes now gain twice as much XP from participating in battles.
Summary:
Please note that all contributions to the Total War: WARHAMMER Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)