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Total War: WARHAMMER Wiki
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Queek is unscrupulous, vicious and without mercy. The Skaven, therefore, consider him most admirable.

Queek Headtaker is a Skaven Skaven Legendary Lord unit introduced in Total War: Warhammer II. In the campaign, he leads the Clan Mors Clan Mors faction.

Description[ | ]

Warlord Queek Headtaker is Right Claw to Warlord Gnawdwell, grand ruler of Clan Mors and member of the Council of Thirteen. That Queek has risen so high in arguably the most powerful Warlord clan is a credit to the terrible violence he unleashed on any in his way. Queek's vicious streak and vitriolic temper, along with his immense ego, are legendary amongst Skaven, who regard such traits as greatly admirable. Although his scarlet-armoured Stormvermin often accompany him, Warlord Queek takes pleasure in personally dispatching enemy leaders. In his arrogance, he carries the severed heads of his latest opponents on a trophy rack to remind followers - and Warlord Gnawdwell - of the fighting prowess of the almighty Warlord Queek, the Headtaker, the Dwarf-smiter. Adorned upon spikes in Queek's collection are Krug Ironhand, Ikit Slash of Fester Spike, and the hands of Baron Albrecht Kraus of Averland.

Campaign Description[ | ]

Immortal Empires[ | ]

Queek schemes from Misty Mountain at the very edge of the Dwarfholds, making ready to settle his scores with the stunties.

Attributes[ | ]

  • Infantry sword grn Sword Infantry
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Duellist: This unit is best used to attack individual targets such as Icon armyLords or Icon heroHeroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.

Character Abilities[ | ]

Active Abilities[ | ]

Campaign Only[ | ]

Multiplayer Only[ | ]

Passive Abilities[ | ]

Campaign Only[ | ]

Item Abilities[ | ]

Unique Items[ | ]

Campaign starting units[ | ]

Eye of the Vortex[ | ]

Wh2 main skv inf stormvermin halberds Wh2 main skv inf stormvermin halberds Wh2 main skv inf clanrats Wh2 main skv inf clanrats Wh2 main skv inf clanrats Wh2 main skv inf clanrats Wh2 main skv inf warpfire thrower Wh2 main skv mon rat ogres

Mortal Empires[ | ]

Wh2 main skv inf stormvermin shields Wh2 main skv inf stormvermin shields Wh2 main skv inf clanrats Wh2 main skv inf clanrats Wh2 main skv inf clanrats Wh2 main skv inf gutter runner slingers Wh2 main skv art warp lightning cannon

Immortal Empires[ | ]

Wh2 main skv inf stormvermin shields Wh2 main skv inf stormvermin halberds Wh2 main skv inf clanrats shields Wh2 main skv inf clanrats shields Wh2 main skv inf clanrats Wh2 main skv inf clanrats Wh2 main skv inf gutter runner slingers Wh2 main skv art plagueclaw catapult

Lord Effects[ | ]

  • Morale Leadership: -20 for enemy Icon armyLords and embedded Icon heroHeroes (local region)
  • Melee Melee attack: +10% when fighting against Dwarfs and Greenskins (Icon armyLord's army)
  • Weapon damage Weapon strength: +10% when fighting against Dwarfs and Greenskins (Icon armyLord's army)
  • Wh2 main army abilities the menace below Army ability number of uses: +2 for "The Menace Below"

WH2[ | ]

  • Melee character Melee attack: +10 when fighting against Dwarfs and Greenskins
  • Weapon damage character Weapon strength: +10 when fighting against Dwarfs and Greenskins
  • Military spending Upkeep: -50% for Stormvermin and Clanrats units (Icon armyLord's army)
  • Wh2 main army abilities the menace below Army ability number of uses: +3 for "The Menace Below"

Character Traits[ | ]

Personal Trait[ | ]

Trait skaven Monstrous Ego: "Yes, yes, Queek's plan, Queek's triumph. Others just following orders. Grovel before glorious Lord Queek!"

  • Morale Leadership: -20 for enemy Icon armyLords and embedded Icon heroHeroes (local region)
  • Melee Melee attack: +10% when fighting against Dwarfs and Greenskins (Icon armyLord's army)
  • Weapon damage Weapon strength: +10% when fighting against Dwarfs and Greenskins (Icon armyLord's army)
  • Wh2 main army abilities the menace below Army ability number of uses: +2 for "The Menace Below"

Defeat Trait[ | ]

Trait skaven Verminflail: See how he runs - all the way to the sewer from which he first skulked!

  • Bonus vs small character Bonus vs Infantry: +10

Talent Tree[ | ]

Strategy[ | ]

Queek is well suited to taking out enemy Lords and Heroes in melee, especially if you spend enough points in his combat skill tree to unlock Trophy Heads, giving him a very powerful debuff to use against them. However he suffers from the same problem that all Lords without mounts invariably have: because he has low mass and speed, he can easily be bogged down by blocks of enemy infantry and not reach his desired targets in time. His Verminous Valor skill alleviates this somewhat and can free him if he gets surrounded, but since it is on a 45 second cooldown timer it can only be used infrequently.

On the campaign map Queek´s unique bonuses are all about buffing the Skaven frontline units; Skavenslaves, Clanrats and Stormvermin get bolstered by his presence, becoming easier to recruit as well as more experienced. His dislike for Grey Seer Lords means all of these rat sorcerers will start with reduced Loyalty compared to regular Warlords, so take care not to recruit one only to have him betray you a couple of turns later.

Gallery[ | ]

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