Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Queen Bess
Wh2 dlc11 cst queen bess.png
FactionVampire Coast
CategorySiege Artillery
Unit size1
Icon treasury.png Cost (MP): 0 (1600)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 500
Icon stat health.png Health: 7057
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 20
Icon stat attack.png Melee Attack: 12
Icon stat defence.png Melee Defence: 10
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 75
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 262
Weapon damage.png Explosive Damage: 15
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 72
Icon stat ammo.png Reload Time: 16.2
Icon stat ammo.png Ammunition: 16
Icon stat range.png Range: 450
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Queen Bess is a Vampire Coast artillery unit in Total War: Warhammer II. This Hellhammer Cannon has been refined by the Pirate King himself to be one of the most feared artillery pieces in existence.


The infamous artillery piece known as Queen Bess is a monstrous cannon, so heavy and powerful that it requires constant maintenance due to the forces involved when firing it. Despite its cumbersomeness, its lethality makes it the pride and joy of any pirate fleet that manages to bring it into its possession, living or dead. The exact heritage of Queen Bess is uncertain, but it closely resembles a Hellhammer Cannon – a class of massive artillery originally designed by the mad alchemists of the Empire. Despite being utterly devastating, they were far too heavy to move on land – by mortals, at least – so ended up being used on Imperial Wargalleys. It is said that Luthor Harkon himself managed to steal one, refining and improving it in one of his more lucid moments to produce Queen Bess, one of the most powerful pieces of black powder artillery to ever grace a battlefield.


  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.



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Queen Bess is the most devastating artillery piece in the game. It does massive damage and slows targets it hits to a crawl. It is recommend to switch targets every shot, partly because there is usually not more than half a unit left if Bess hits squarely, and partly so that your opponent has to keep moving different units in order to avoid the shots.

Bess does not have a ton of ammo, so it is often a good idea to bring a Gunnery Wight. They can also help buff its accuracy. Alternately, Spiteful Shot from Lore of the Deep helps maintain accuracy. Bess has a large hit box, which means that enemy artillery can destroy it relatively easily. Occupy the enemy artillery while Bess works or protect it in some other way.

Queen Bess has a high trajectory like mortars, but has excellent AP damage making it well suited to killing armoured infantry or even cavalry if they sit still long enough. Single model monstrous units still better dealt with using Gunnery Mobs and Carronades.