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Total War: Warhammer Wiki
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[[File:Raiding.png|50px]]'''Raiding''' is a [[stance]] that [[armies]] can adopt while on the [[campaign]] map. ==Overview== Raiding requires a certain amount of unspent movement to be usable, the amount of which varies by [[race]]. Raiding in another faction's [[province]] reduces the [[public order]] and generates [[money]] for yourself. The amount of income generated is modified by: conditions in the province, the size of the army raiding, and any traits that the army or [[lords|lord]] has. Raiding in your own province is possible, but doesn't generate any revenue, instead it just decreases public order/control and can even result in [[rebellions]]. This isn't always a bad thing however, as it can be used to force a rebellion to occur while your army is nearby, instead of 5 turns from now after your defending army has gone somewhere else. Raiding in another faction's province will decrease their public order/control, and incur diplomatic penalties with them. However, raiding does not count as breaking a [[non-aggression pact]]. In Warhammer 1, [[Waaagh! Armies]] and [[Bray-Herds]] armies will sometimes do this without being commanded, but this is a rare occurrence. ==Effects== ''Raiding wealth from the local region.'' General: * Remaining campaign movement range required to adopt: Differs depending on race * Campaign movement range -25% * [[Vigour]] in battle: winded * Immune to [[attrition]] If raiding own province: * Public order -30 when raiding own province. If raiding a province you don't own: * +[[Income]] generated from raiding: differs depending on many factors * Public order -3 in the raided province (non-owned provinces) * Diplomacy: penalties with raided faction ==Different races== * Raiding is especially important for aggressive factions without strong economies (eg: [[Greenskins]], [[Norsca]], [[Ogre Kingdoms]]) and for horde factions (eg: [[Beastmen]]). * [[Greenskins]] have a special stance called [[Raidin' Camp]] that combines raiding with [[Encamp]] stance. Thus if they encamp to stop [[attrition]] or [[recruit]] units, they will also be raiding the province. * [[Norsca]]n factions have a special stance called [[Raiding Camp]] which is similar to the above. * Some races, such as [[Lizardmen]], do not have access to raiding stance. * [[Dark Elves]] and [[Chaos Dwarfs]] also gain slaves or labourers, respectively, in addition to the income generated from raiding in non-owned regions. {{Navbox stances}} [[Category:Stances]]
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