Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Ratling Gun Weapons Team
Wh2 dlc12 skv ratling gun team.png
CategorySkaven Missile Infantry
Unit size24
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200
Icon stat health.png Health: 123
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 38
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 2
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 2
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6
Icon stat ranged damage.png Shots per volley: 18
Icon stat ammo.png Reload Time: 4.3
Icon stat ammo.png Ammunition: 15
Icon stat range.png Range: 145
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Ratling Gun Weapons Team is a Skaven missile infantry unit in Total War: Warhammer II. The very latest technology Clan Skryre have to offer requires a special breed of suicidal nutters to operate it effectively.


The Ratling Gun is perhaps the most powerful weapon Clan Skryre has ever invented. A large, multi-barrelled death-dealing machine with the potential to change the very face of warfare in the Skaven's favour. Though a relatively new and often unreliable design, the gun has nonetheless proven itself so successful that Clan Skryre simply cannot make enough to satisfy Warlord Clans' greedy demands. Powered by Warp-steam and the prodigious working of a hand crank, the six-barrelled Ratling Gun starts to spin before unleashing its deadly payload of Warpstone bullets. Commonly, the gun requires two Skaven; one to hold and crank the Warp-steam while another aims the gun forward.


  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.



Click here to add a strategy!

Due to their suppressive fire ability, reducing the speed of enemy units hit by their bullets, Ratling Guns are perfect for supporting your frontline. By using elevated terrain or a checkerboard formation with gaps in your front, let your Ratlings target anything and decimate them at leisure while they slowly wade through a hailstorm of bullets. By the time the fronts clash, your Clanrats or Stormvermin will have a much easier time standing their ground. If, of course, anyone makes it that far as they put out a frightening amount of AP damage. Be extra sure that they have clear LoS on choice targets as their awesome damage output means nothing if they can't shoot.