Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Ravagers of Rakarth
Wh2 dlc14 def cav scourgerunner chariot ror 0.png
Missile chariot.png
Overview
FactionDark Elves
CategoryMissile Chariot (Regiment of Renown)
Unit size3
Recruitment
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 313
Statistics
Icon stat health.png Health: 1222
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed: 84
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 40
Weapons
Melee
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 15
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 4 s
Ranged
Icon stat ranged damage.png Missile Damage: 12
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 40
Modifier icon bonus vs large.png Bonus vs. Large: 40
Icon stat ammo.png Reload Time: 5.4
Icon stat range.png Range: 150
Modifier icon poison.png Poison Attacks: Yes
Protection
Icon stat armour.png
Armor:
60%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Ravagers of Rakarth (Scourgerunner Chariot) is a Dark Elves Regiment of Renown missile chariot unit introduced in Total War: Warhammer II with The Shadow and the Blade DLC.

Description

Beastmasters are always eager to find fresh subjects, for the many perils of battlefield, gladiatorial arena and neglect ensure that stables suffer a high rate of attrition. Small bands of Beastmasters roam the wilds in Scourgerunner Chariots, searching fen, crag and cave for suitable prizes. Armed with barbed nets and harpoons attached to strong chains, they snare and immobilise their prey. Once captured, the beast is trussed securely, yoked to the back of the chariot and dragged many miles back to Clar Karond where a life of slavery and torment awaits it - if the creature survives the journey at all.

Scourgerunner Chariots are a common sight on the battlefield, where they search for suitable 'recruits' amongst the enemy ranks. If no fitting candidate presents itself, the Beastmasters vent their frustration as best they can, cutting down foemen with lash, blade and harpoon before claiming the twitching bodies as fodder for their hungry charges.

Attributes

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Very Fast: This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed and damage.

Abilities

Strategy

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The missile chariot that all missile chariots aspire to be, the Scourgerunner utilities heavy armour piercing and anti-large missiles to wear anything down. When they run out of their highly damaging missiles, they become a decently effective chariot that is good at riding down infantry. There is little the scourgerunner chariot cannot handle and its speed ensures it is difficult to pin down with missiles or light cavalry. Even if this unit is taken down, it often comes at such a cost that the rest of the Dark Elf army can win the battle. Be very wary of these chariots.